I'm working on something for the prototyping phase of game dev and want to understand how people here actually work. Solo devs and small teams both welcome.
Looking for 20 minutes with a few designers or developers to walk through your last prototype. What did you open first, where did you get stuck, what did you end up skipping.
No pitch, nothing to sell. Happy to share what I learn back with anyone who wants it.
Comment or DM if you're up for it and I'll sort out timing from there.