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Pepper Box's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Production Velocity | #21 | 2.504 | 2.800 |
| Theme Fidelity & Creativity | #21 | 2.147 | 2.400 |
| AI Direction & Adaptability | #22 | 1.968 | 2.200 |
| Overall Enjoyment | #22 | 1.878 | 2.100 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
The Biggest Challenge
Image editing. I couldn't (at my skill level) generate the characters I wanted, so I had to get shots from the films, use ezmaker.ai to expand them to full body shots, and manually remove the backgrounds.
AI Tools Used
Opencode (Big Pickle and Nemotron 3 Ultra Free), and ezmaker.ai
Areas Where AI Was Used
Code and images
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Comments
I wasn't really sure if the idea was to shoot the characters to collect the ingredients, but I had fun!!
So, the projectiles are actually peppers.
It was great being able to choose my weapon, but I think I would have been even happier if the appearance of the gun I was holding changed as well.
Also, I feel like I could have immersed myself more in the game's world if there had been some explanatory text on the game page.
DOOM-style! Love it. The gun sounds could've been a bit different, though. Collecting pepper is a nice touch, though!
Thanks! I'm confident I'll be able to do better next jam!
The clicking audio for the gun shot is irritating- I got the vibe of Heavy Bullets but that sound effect has a satisfying crunchy softness to it. Visually disorienting. But I totally get the vision and can see where it can go.
Yeah, the gun aesthetics were on my list, but I ran out of time. Thanks for the feedback!
I understood it as a game where you defeat enemies and collect pepper. The controls might benefit from some improvement.
Interesting. When I was play testing the controls always seemed like the least frustrating part of the experience to me. How would you prefer the controls to work?
This is fun. But I wonder if there’s actually a "game completion" in this game? 🤔
I think I've wiped out all the enemies at least 10 times, but since I still hadn't reached the ending, I hesitated a bit before deciding to stop playing. It's hard to stop playing a enjoyable game on my own, so I really wanted to see the "100% completion" screen if possible...
Anyway, I had a great time. 🙂
Thanks! The intention was to have an infinite wave, top-score competition kind of thing, but the difficulty scaling never came together the way I wanted it to. My eyes were, as always, bigger than my stomach.