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Ai Usage
Human made
Genre
RPG
JRPG | CRPG | MMO| RPG
Strategy
Turn-based | Card Games | RTS | 4X
Sim
Dating | Farm | Colony | City Building
Rating
Family Friendly
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Comments
Hey! With FQ9 ending soon, I wanted to let you know that I won't be able to cover your game until after the event. If you're okay with waiting, just keep the game on the event and I'll be getting around to it over the next couple of months or so. :)
Heya, gladly :) Not in a rush. I'll gladly jump on the stream when you do and let me know beforehand and i am still adding more features every 2 weeks.
I couldn't play it much... but I definitely want to give it a shot when I get the time. The complexity really appeals to me, and I hope the tutorial gets better. Eagerly waiting!
I have played this game for a few hours and i do love ASCII games.
It is a true roguelike as in like rogue, nethack etc. As required for the genere it has its own spin. It interacts a lot with the environment, like burning grass etc. So it is a bit of a brougelike.
I like how it looks and i do like the 10 level limit. I suck at the game as a player though, but i'm not good at true roguelikes in general.
Thanks for the kind words :) But yeah, its a bit of a passion project and hope that people can see it when they try to engage with the mechanics deeply.
After completing a couple runs of the first 3-floor dungeon (and dying on floor 1 at least 3 more times in between) I can say this game is quite addictive. It's also very, very random, and there seem to be few guardrails preventing the character from becoming horrendously underpowered or overpowered, depending on what rolls you get. For the genre, it's "fine". OP is fun, and if you get bodied in the first 30 seconds, you can just reroll.
ASCII Terrain gets some getting used to, even with the text legend that says what each tile is. Incidentally, the icon for Mist doesn't match the actual tile on the map. Icons themselves are well done for the style, despite not being my taste, and I like most of the music tracks but some of them are grating, particularly when the dynamic stuff happens (low HP and status ailments for example can get quite manic sounding).
I do wish for some quality of life stuff:
A couple gameplay notes:
I haven't used any of the Villager stuff yet and don't quite understand what it or the Upgrade orbs do. I assume that will be explained in time or I'll figure out on my own at some point.
All that being said, pretty solid game, I could see myself coming back to this to do a deeper dive once I've played all of the FQ9 games on my short list.
Thanks for the impressions :) The midi tracks are from a musician called Ivanastan on Bandcamp, but I specifically picked midi, so I have more control over what to do with the music. You can speed up/change values in an mp3/wav as well, but a midi allows you to even remove entire instruments or only slow specific parts of a song, and I played around with that for different situations as a kind of "adaptive" music system.
I appreciate the technique deepth of making such games, but it gives me a feeling of Nethack, so maybe you should consider whats the standout-point from the Nethack or similar dungeon games.
Heya, thanks for the headsup, I was hoping that the store page would already communicate it, but the environmental focus is very rare in the genre. That water can make grass grow, fire can burn stuff down and create vapor clouds with different effects. Its also balanced in a way to be immediately a challenge, where every step matters, instead of grinding out equipment and levels for a few levels as is often the case in these games.
Aside from that, I also added a village simulation, where you build up your own village over time for metaprogression updates with small emergent puzzles how to optimize it.
I've been playing builds of this since Toma was 1st releasing prototype builds on his Drive...since then, this old-school ASCII-style roguelike has evolved into a deceptively complex game filled with a vast array of systems and modes to get lost in.
If you're a fan of or miss games in the vein of Nethack or Mystery Dungeon, this is definitely worth checking out!
Haha, thank you :) The new enemies and weapon types definitely felt like they elevated the game tactically to a level i am super happy with. Currently working on a mouse only accessibility mode, but that is... Tricky.