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(+1)

First, I'd like to share some observations.  

  • There are times when you can't press a panel maybe due to animation timing; this might be intentional, but it's hard to know.
  • When you press the button to make curry, there's no sound feedback, so it's hard to tell if it was pressed successfully.
  • During the final customer's turn, the arrow indicating the customer overlapped with the customer themselves, making it hard to tap.

Also, since the map is so spacious, I thought it would have been nice if, after completing all the customers in the mission, the game had switched to an “endless mode” where customers randomly spawned all over the place—that way, I could have kept playing for a while longer…

Anyway, it was a really fun game. 🙂

Thanks for the feedback!

 First off, you're right—it really doesn't feel super responsive. Honestly, I'm not even sure if it's because of the animations or something going on under the hood. For things like the storage, you can't tap it unless at least one item is dispensed, which definitely hurts the UX.

Second, I could've sworn there was audio feedback, but yeah, it's completely silent in the uploaded build. That feels like a bug to me.

Third, totally agree with you—preventing them from overlapping should be an easy fix. I really appreciate you catching such subtle details! I'll definitely get that sorted out.

And thanks for the ideas! An endless mode sounds super fun—I honestly didn't think of that! I originally framed it with a clear ending in mind, but having a wide variety of customers pop up sounds like a blast!