Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+1)

Glad to be in that company, lol!

The thought I had is that it's to spare others, but I've been thinking a lot about what the victory (and the failure) should actually look like. And I'm also toying with how I might adapt some ideas that aren't so heroic. For example, you have your Allies, but they may not share that goal, so depending on how things shake out there could very well be some trade off that gets you closer to your goal or more innately powerful by abandoning your Allies. But it's all for the sake of saving others from your fate, right?

Lots to consider with the design space, and I'm getting more comfortable with the system so I'm hoping I can pull off some interesting things!

(+1)

Oh, the tension of that narrative is really powerful. Sometimes our allies and friends may work at cross purposes to our own goals. Either way the idea is really neat.

It’s a good base plot for the game so this is one that has some good “legs” from the get-go.

I’m glad you’re getting used to the system! Always let me know if you have questions.

(+1)

Thank you so much! I'll definitely reach out as I get more into the weeds, but getting to play the existing games has been a great help alongside the SRD. 

This'll be an exciting jam! Can't wait to see everyone's work.