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(+1)

x5000 speed seems to have improved slightly with the latest update, sometimes hitting ~x3000, but it's still performing way below the intended speed, running on Dedicated Worker.

At this point I wonder if the issue is maybe that my hardware has accumulated too much Ice Qi. XD

There was a degradation in performance in those last few updates, I was able to run fights at full speed and now I can't anymore.

That said, if you are getting slowdowns elsewhere, then it might actually be hardware, as fights seems to be the only part affected after the fixes.

I am in a constant battle with finding ways to keep the game lightweight enough browsers can support the maximum speed.

(5 edits)

Is it plausible to implement an optional and/or fallback "fuzzy" calculations mode?

Instead of actually calculating each tick and their effects sequentially, calculate one tick effect multiplied by the speed; It would be a fair bit more imprecise as change in states would be calculated after the block of time, but it might be an idea to speed up the game on lower hardware.

Not sure if it is even possible with the current game structure though, or even if it is more efficient than the current solution.

Also, game appears to be missing in action.

Edit: Game was uploaded as downloadable instead of for webplay, Save Recovery Tool is missing; Sadly the downloadable version doesn't work. orz

I have fixed the game being down, I accidentally made the recovery tool the main file before I went out. 

There's a few performance tests I am running right now, hopefully these will fix it. 

(1 edit)

Honestly I haven't tried anything else than fights since I'm going for TL levels right now. I'll try it when the game is back up and report back.

Edit: Yeah, I'm getting x3000 in Willowbrook too, so it's probably my machine. Weird though, I was able to get x5000 comfortably before 1.2.2.