There is definitely some developer fatigue showing in my game. I appreciate when it gets pointed out though, because it makes me go back and look again at what I actually wanted something to say instead of just leaving the first functional version there. This game is about a month and a half old and it’s come so far from where it started that there are definitely places where the newer parts make the older rough edges more obvious.
And you may not be going crazy on the Inner Mono Wildernesses either. I’m going to check the enemy scaling there specifically rather than telling you it’s intentional from memory, because that’s exactly the sort of thing that can get buried when I’ve been changing progression around it.
Edit: You are correct. Inner Mono has 110 intervals vs 30 for everywhere else. This was a placeholder timer from when I was creating the area to ensure it was working as intended. I will be releasing the fix in my next patch, thank you for calling it out.