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A jam submission

Fool KaboomView game page

Behold Fool Kaboom's daring rolling bomb act! Where breaking a leg is best case scenario!
Submitted by Pengoobro — 10 hours, 21 minutes before the deadline
Rated by 8 people so far
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Fool Kaboom's itch.io page

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Godot Version
4.7.2.stable

Theme Interpretation
The player must complete the level before the bomb explodes.

GWJ Participation Level
1

Team Size
1

Generative AI Disclosure

I confirm that this jam entry does not contain any AI-generated content

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Comments

Submitted

I clicked as soon as I saw the title lol. This was pretty fun, the adaptive music and SFX were *chefs kiss* perfect, visuals were great. My only thing is I struggled quite a bit with the controls/physics. Great work!

Submitted

So fun! Would love the addition of key controls

Submitted

Really fun game, I didn't get all of the stars but I beat all 3 levels. I feel like landing after you jump is kind of hard but I was able to get used to it. Adaptive clown music was awesome, would love to see more levels in the future!

Submitted

A fantastic and fun game that gets you excited. I suggest lowering the difficulty a little—thanks! I hope you give my game a try.

Submitted

I had fun and enjoyed the silliness of this game, tho I sucked at it, couldn't get passed level 2

Submitted

Fun game, I like the interpretation of the theme. Sometimes I had big lag spikes when i opened a level but that was not a big deal. The difficulty ramps up quite quickly my butter fingers could not finish level 3.

Submitted

This game is awesome! Love the visuals and love the gameplay, but I do have a few suggestions:

  • I think some of the difficulty of jumping could be alleviated with a little camera control. 
  • I may be wrong but if physics interpolation (in the physics common section) were enabled it might make the label3d's easier to read while moving, but I'm not sure if it would affect the gameplay.
  • In my opinion, there should be a auto kill-zone under the level for when the player falls, would be a nice QoL.

Overall I very much enjoyed this game and I would play an updated version.

Submitted (1 edit) (+1)

The music going faster as you move faster was a great touch! I also loved the scene transitions.  Collecting coins to get time back worked really well in the third stage where you are waiting for platforms. In the earlier stages collecting coins was questionably worth it sometimes. Very well done tutorial, didn't even realize it was a tutorial until it was over.

I found jumping to be pretty difficult, for three reasons: the bottom of the bomb not coming with you in the jump animation, the lack of air control, and the lack of a some sort of marker for where you'll land (for example, a straight-down shadow.) I kept getting stuck bouncing on the spring after the gap in the second stage (which, admittedly, was pretty funny)

Developer

Thank you for playing! I agree, the player controller could definitely use some work. Thank you for the feedback!