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(1 edit)

Firstly, the link here didn't work. I had to go through your profile to get to the page. When I got there it didn't lose me right away. I knew how to begin  putting water on the cloud. However around 1/2 of the way there, the plant starts rising much slower, and the cloud needs a refill. I played for several minutes, trying unique strategies like quick dragging and lowering the cloud. However, I still could not get it to bloom. 

The game states that there is no fail state. The plant drying out is a fail state. Also at first I was confused on if the plant dried or the cloud dryed. 

Overall it was a simple game, but difficult to beat.

For the trade. My game is a puzzle game, Dualspace.  Please don't try to play from start to finish unless you want to, the game is too long.

I am looking for feedback on UX (User Experience)

https://codergenius72.itch.io/dualspace

Forgot to mention, I played on mobile, and all the things looked correct!

Late reply, and you're owed one, not a like.


You and one other player both hit the same wall: the page promises no fail state, and then the plant dries out and the screen tells you to try again. That contradiction is mine, and so is not making it clear whether it was the plant or the cloud that ran dry. Both are the first thing I'm changing.


The link: sorry, that was on my end. It should work now, https://mani-lands.itch.io/bloom - if it still doesn't, tell me what it says and I'll chase it.


You played on mobile, which is useful on its own.


On the trade: you said not to finish Dualspace, so I'll go at the UX instead. First few minutes, where I hesitate, where a control isn't obvious, in the same format. Give me a couple of days.