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A jam submission

Burden of GoldView game page

Submitted by Lyrical Games — 17 hours, 24 minutes before the deadline
Rated by 11 people so far
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Burden of Gold's itch.io page

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How does your game meet GBJam's theme
You are an adventurer trying to get as much ancient gold as possible from the jungle temple. Each gold piece has a different value and weight, which slows you down. Don't be too greedy, or the temple spirits awaken...

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Comments

Submitted(+1)

the gfx and use of colors is great. I guess remembering the way back is part of the game, but once you’re lost it’s difficult to find the way back.

well done.

Developer

Thank you! It's indeed quite a challenge once you're lost!

Submitted(+1)

the mood of this game is on point. I like that the monster have the same color as the background, feels really creepy. Music is also good. 2 small things:

- the maximal weight you carry could be visible in the hud
- the hud should update faster or even instantly, sometimes I have to wait till the UI is updated which was a bit annoying

The game idea is also very simple and unique.
Great game!
 

Developer

Thanks! And I appreciate the feedback!

Submitted(+1)

I like the ambience and the art, the color palette is very gameboy and looks nice. It was fun collecting gold. It was so easy last time, I'm sure I can take another piece... And why not one more? And this gold piece too? It'll be fine....

Developer

Haha, what could go wrong...? Thank you!

Submitted(+1)

Loved the graphics, and usage of the color palette, especially with the ghosts being almost invisible on the background :) I was not sure what the win condition is ? Is it just to do a high-score, or is there a specific threshold to reach ?

Developer

Thanks, I appreciate it! The player can leave at any moment by walking down when outside the temple. The win condition is resisting greed and simply leaving. After exiting the temple with gold for the 3rd time, an arrow with the text “camp” will appear at the bottom to give the player a hint. So basically, it’s about getting a high score, with the risk of deciding when to stop. (One could also never enter the temple and just leave!)

Submitted(+1)

This was a lot of fun, I love the temple exploration with the roguelike mechanics, it makes every playthrough feel pretty fresh. I think I agree with the other commenter that the progression feels a bit slow in the beginning with such a limited inventory, but I loved the aesthetic and the risk/reward of deciding whether or not I need to take that last artifact. Nice job!

Developer

Thanks a lot! I’ll definitely adjust the starting inventory size after the jam.

Submitted(+1)

I enjoy this upgrade system in this game, though there are a few bugs when playing. Sometimes pressing Z won’t pick up gold even when my inventory is empty and shows "0/1". Also, you can use the invincibility frames after taking damage to destroy lots of enemies in a room. Overall it's good work as a jam game!

Developer

Thanks! I’m not sure why it sometimes doesn’t seem to work, but unfortunately, I can’t reproduce it. The invincibility frames are intentional. Without them, one could lose instantly by walking into a group of enemies, which would be frustrating.

Submitted(+1)

Cool background music and art!
I would have loved a bigger starting inventory, but that's just personal taste.
The game loop works and keeps you hunting for high-value treasures to buy more upgrades.
Good job!

Developer

Thanks, and I appreciate the feedback!