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How does your game meet GBJam's theme
You play as a cave explorer trying to find an old golden artifact. You must enter the cave, steal as much gold as possible, take the golden artifact and escape before the cave collapses!
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Comments
Excellent game! I loved the atmosphere the graphics and music created. There was a lot of polish in the movement and game feel, although I did get stuck on the edges of slopes several times. The game also seemed to freeze up on the "GET OUT" screen after I collected the ring.
Thank you Chairian !
Yes the GET OUT screen freezes in browser as it's trying to load the music. It works better when running the game natively, but it's still an issue. With more time, I would've fixed it. But something to improve for next time! Thank you for your feedback :)
Nice game! The movement and art felt quite polished, though I did occasionally find myself getting stuck on bits of the environment, and wishing I could shoot upward (though I guess that’s part of the challenge). It took a few tries for me to finish it, but I think it’s good since it means the game isn’t too easy or too hard.
I played the game on stream today (recording here) in case you’re interested in watching a playthrough of your game. Good job!
Thank you so much for reviewing the game and posting a video of it! It was really interesting seeing your playthrough as the one thing I wish I did more of during the project's development was playtesting.
Yes there are some issues with slope collisions. I didn't think about shooting upwards, that could be a good addition. I'm glad you reached the end. I've received some feedback on maybe extending the timer, as I think it's very difficult to beat first try, which I need to fix.
All in all, glad you enjoyed the game! Thank you also for the constructive feedback :)
Very polished game. Fantastic mechanics, graphics and sound. First, I wondered how to open the chests…until…. unfortunately, I was too slow :-)
The color palette is amazing. and the dithering and lighting just great. Well done!
Thank you !! Yes I should've maybe hinted at how the chests are opened, as a few people have asked this... maybe I can add it after the voting period ends! Glad you enjoyed the game :)
Incredible work. Really fun to play. Creative use of the color palette restriction, and sweet sounds!
Thank you !! :)
Awesome game! I really enjoyed the level layout and the combat felt solid. This is a really fun spin on Metroid escape sequences. The presentation and feel are overall very awesome.
The one thing I'd note is, the dithering in the underground is a bit hard on my eyes, especially when the screen is shaking.
Seriously awesome stuff.
Thank you so much! I'm really glad you enjoyed the level layout. Professionally, I'm a programmer, so level design was new territory for me!
Yes I was worried the dithering would make it harder to see. Maybe I should add an option to disable it. Thank you for the feedback :)
Np at all! If level design is new to you you did a knockout job of it, as it's quite involving. I'm impressed.
Regarding the dithering, if you're taking suggestions I'd personally do away with it in favour of a palette order inversion when above ground vs when underground so that every sprite looks like it's being strongly shaded by the sun. It's an old trick that still looks quite clean, though I don't know how it'd work with 3 + 1 highlight colour vs 4 shades of the same colour.
I had lots of fun playing the game. Great work!
Thank you! Glad you had fun :)
Thank you for allowing to change palette, even I stayed on original :) Game feel is awesome, Great game!
Glad you liked the palette swap feature! It was really fun to setup and pick some fun palettes to use.
The original palette is our favourite too as it's designed to help you spot gold and traps more clearly :)
Gameplay feels amazing!
It keeps you glued to the screen and is really very challenging!
Haha thanks! It's definitely challenging - maybe a little too much xD
Did you manage to find the ring and escape in time?
Really like how the gameplay feels! Really polished experience, defeating enemies felt great, collecting coins felt great. Overall awesome experience good job!
Thanks for the feedback! Really glad you enjoyed it :)
Very fun solid game! Really nailed making defeating the cave creatures feel satisfying with great SFX. I wasn't ever able to make it too far as I am pretty bad at platformers haha, but it the game definitely made want to keep trying! The way the lil guys sprite looks like he is shimmying around brings me a great amount of joy.
Thanks! Ye we really focused on making the combat satisfying, even though it's simple :)
And I'm glad you like the character sprite! I'm a programmer first so I'm quite new to pixel art. That means a lot :)
Great game, the feel, the look, the music and sfx. Very cleanly done, and it really gave the feel of a retro game.
To not repeat what other's have said, I will say that the volume was really loud though, I really needed some way of adjusting the volume.
Also when the core activated on browser for me, it stalled showing the get out screen for about 4-5 bars of the music before it almost stalled in the browser before continuing. Not entirely sure what it might have been causing it to process so much, but it's just a heads up!
overall, loved it.
Thank you!
Yep it freezes after collecting the snake ring as it's loading the cave collapsing particle system. I need to optimise that. Thank you for your feedback! I'll get it fixed after the jam :)
Really solid entry. Visuals and gameplay really sync, great palette and designs all around honestly.
Control wise I found it a bit fiddly, but that didn't super affect my playing experience. It mostly hurt in tight spots where I had to maneouver around an enemy.
Love the race back up scenario too! I think a little bit of mechanical progression could help to know the cave better and consequently have a better grasp of where to run towards when escaping.
Gotta be proud, this one's a banger.
Thank you so much for the feedback! We put a lot of effort into the presentation :)
Glad you enjoyed the escape sequence too! Did you make it out?
Yep, with more time I'd love to polish up the movement and collision. A level progression system and unlockable shortcuts was on my TODO list too!
Nice art as well as music, overall a very polished look and feel. Noticed the slopes too like another reviewer, sometimes even made me stick to walls.
Really liked that you went with an 8x8 tileset. Also enjoyed the colour combo(s).
Thank you! That means a lot :)
I really loved your game too. Rumsnuffle has so much character and charm and the gameplay was top notch. Brilliant!
The art and music are super good! The little character could sometimes get caught up on slopes but everything else felt so solid. Killing enemies felt very satisfying. Great jam submission!
Thank you so much! We're so glad you enjoyed our game :)
If we continue the game's development once the jam is complete, we'll fix the slopes too!
I had a blast with this game! The art is really impressive, and the music is a banger!! Super cool game guys!
Thank you Bharlie! Glad you enjoyed it :)