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Godot Version
4.7.2
Theme Interpretation
The goal of the game is to creatre an amry of Booples bringing doom and destruction to cities. The cities have decided to setup defences for the impending doom they face
Wildcards Used
Left Wildcard
Go Spinny - Use the mouse wheel in your game
Middle Wildcard
Perspective Shift - Combine 2D and 3D elements in the same game
Right Wildcard
Tag Along - The player character has a companion
Discord Username(s)
fluffyfishslimy, kylurker.
GWJ Participation Level
fluffyfishslimy(7), kylurker.(1)
Team Size
2
Generative AI Disclosure
I confirm that this jam entry does not contain any AI-generated content
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Comments
Cute little concept!
Really fun game as it is, and it has a lot of good potential for future updates. It would be cool to see other Boople types within the existing groups, like a damage buffing one, and maybe some kind of functionality for the element system? Overall really fun, silly and satisfying. Keep up the good work!
Thanks for the feedback! We were actually planning for each Boople to have a unique ability but that miight have been an over scope lol. We also were planning for the support class to, not just heal, but some could like you said dmg buff, speed buff etc.
It was really cute and fun, could have done with a little more balance
Ok good job, you got me with these gatcha. Thze art is very cool and love this little strategic gameply. Great Job 👍
Really like how the collectable items are the same items you use for the gameplay loop. Super cute.
I love the visuals and general vibe of the game, especially the machines you get new Booples from, that was very satisfying. Really fun and relaxing to play, I lost track of time a bit when playing it.
Thank you, I spent too much time just opening the capsules “testing it” since they were so satisfying lol
Really fun game, very polished, yet another game I spent far too long playing
Haha, great to hear its that fun!
I am humbled and inspired by the level of polish achieved here. It stays too cozy/cute during the attack phase–I think a mood shift at that point is all that’s needed to better fit the theme.
Thank you for the kind words! And yeah, I think some different music of sorts and maybe some alerts for the city as the booples approach could have sold the imminent doom more. Although I am happy with the cozy style, even if it doesn’t fit as well
I love the game design, reminds me of some flash games from 2010's, very simple to pick up and it's overall a cute entry
loved the art
Thanks glad you enjoyed it!
I love my booples! Found one issue, where if a healer was your last troop and standing outside of the range of towers you can't continue.
Ohh, thanks for letting me know. The healers were added in the last day so not as much time to make sure everything worked. Will def fix next!
Cute game design. LIke the twist on the typical tower defense design.
The graphics and UI are adorable. Loved the variety and collection aspect, seeing what new Boople would pop out of those vending machines, super creative! Very nice polish on the animations, too :)
As far as gameplay goes, I liked being given the option to try out the harder challenges, and not being penalized too much for it if I bit off more than I could chew. Would love to see more chaos earlier if Godot can handle it (e.g. quicker opportunity to flood the screen with Booples)
Overall, really great job (and side note: awesome Itch game page)
Thanks for the feedback! We did optimize a bunch to be able to handle tons of booples, although it was kinda laggy on the web build, so we wanted to keep it relatively optimized, at least for the jam. Also glad you liked the itch page!
what a great game ! I don't even know how to get to that level of polish in just 9 days.
As others said, doesn't really fit the theme but I can understand you lacked the time necessary to make it "fit" the theme, although you wanted to. Really fun game !
Thank you, a lot of time def went into it! We had a lot more planned but yeah… overscoped a bit lol
Opening the capsules feels really good, would have been nice to have an indicator that i need to scroll to keep playing was very confused for quite a while
Thanks for playing! Also, there is tiny text at the bottom that says you can change the menus, but perhaps it’s too small
Great game, really polished. not sure on how it works with the theme.
Yeah, we were trying to go with the idea that the player is the cause of the impending doom since you’re basically on a rampage destroying cities. If only there were more time to work on the game lol
This was an amazing game I had a lot of fun, I just don't see how this fits the main theme