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A jam submission

Eriq Topson and The Treasure of Hollow IslandView game page

Help Eriq Topson in his search for the Treasure of Hollow Island
Submitted by arielsan (@arielsan), Esti, Pencilwing (@pencilwing) — 6 hours, 38 minutes before the deadline
Rated by 27 people so far
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Eriq Topson and The Treasure of Hollow Island's itch.io page

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How does your game meet GBJam's theme
Where does gold's value derive from? Is it its shinyness? Mostly, we presume.
In Eriq Topson and The Treasure of Hollow Island not only are there shiny, valuable, olden and golden objects to be retrieved, but also guilded memories to be forged and reminisced.
The people that esper archaeologist extraordinaire Eriq Topson must help reunite with their lost prized posessions have much more than gratitude to offer in return: they offer information.
And in Archaeology? In SCIENCE?
Well, that's as good as gold.

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Comments

(2 edits)

The artwork here was awesome!!! I loved the color pallette! Character writing was great with a lot of personality, but a little bit long, and not always helping me instantly understand where to go. Got annyoed a few times pressing A to progress through the dialogue, but then it forced me into a dialogue selection and I accidentally selected it, or pressed it again by accident when walking away from an NPC and then talking to them again.

ALso i got to the secret path in the trees "that i should check again once i return the crown" but alas, i got stuck there. I didn't quite understand where to go!

PS fullscreen didn't let me fullscreen 

Submitted

Wow, I enjoy the amount of effort the creators put into this game, nice job!

Submitted (1 edit) (+2)

I love how much personality is in this game though its gorgeous sprite work, bizarre character designs and voiced dialogue that sounds like Animal Crossing. I like the idea of reading people's minds during conversations. All this alongside insight given about the island make this game feel alive and lived in.

The challenges felt fair with the map design being clear enough to see obstacles in front of you and not too reliant on backtracking. I do think it's a bit easy for your hitbox to trigger the traps, which is kind of annoying when taking on precision challenges, and it's weird that you can pass right through traps after they activate.

Overall though, you guys did a great job with this one, even if you couldn't afford a fourth wall.

If you like, you could try out my game, which also goes for a top-down view.  

Submitted(+2)

This is one of the more polished entries in the jam, and one I looked forward to playing whenever I saw your updates on the Discord.

As I mentioned on Twitter, the art style and color palette are gorgeous in this game. Love the writing and the characters and their Animal Crossing-esque dialog voices as well, definitely top marks on Quirkiness.

Great work and keep it up!

Submitted(+2)

Have to agree with the rest, the art and dialog really sell the quirky world you've all created! The arrow dodging is not my favorite gameplay, but does sell the *temple of doom* feeling of it all.

Congrats on finishing such a polished game!

Submitted(+2)

It's insanely gorgeous. It's clear that the artist was having a blast drawing weird characters, and going around meeting them is the real joy of this game.

There's enough dialogue to let the game linger in the memory after it's done.

The Gameboyishness was a little low (maybe if Eriq walked on tiles/half tiles or if the NPCs blocked his movement...) But since it's in service to such a handsome game it was hard to deny  I had a great time. And hey! You can read minds.

I really liked the talking noises, but overall the game's audio was too loud. I had to turn my browser audio down significantly.

Submitted(+2)

Gorgeous! 💚 The art reminds me of Y2K-era throwbacks to 60s cartoons: polished and detailed, but with striking exaggerated bases; perfectly expressive, exceedingly charming! The world is a nice lemony treat, just sour enough to feel real, but with the sweet tinge that people really do care underneath the pretenses.

This might be the first game I've played where someone is competent enough to walk in-between spikes after they've popped up!

The talking sounds are a little bit loud compared to the rest of the audio.

Very minor nitpick: In the text, whole words may start in one line and then "skip" to the next line after reaching the edge, creating a little discrepancy when reading while it's typing. There's some ways around this, such as predicting where breaks should be inserted after spaces (easier with a monospaced font) or by creating the whole words beforehand and then "revealing" them letter by letter.

Fantastic! Great work! 🎉

Submitted(+2)

An excellent effort, though there are times it feels more like I am playing a Gameboy Color game. Perhaps it has to do with the gameplay and the selected palette?

Submitted(+2)

Loved the music, writing, and the art. I feel like the palette suites the story too so dreamy, great work here!

Submitted(+2)

Man, what a pretty game, huh? The graphics are outstanding! Very pretty pixel art.

The gameplay is cool too, the gameplay loop is nice :)

Neat game, congrats!

Submitted(+2)

Really nice Sound and Graphics! I couldn't figure out much of the story, I got an item but I couldn't figure out what it does. All the UI is really good, transitions, text, animations, loved it.

Submitted(+2)

First of all, the game looks gorgeous as hell.
Character design's pretty good too, they're charming.
Doesn't feel very Gameboy-ish to me but that's not always a bad thing.
Gameplay is pretty bog standard but inoffensive, if a mobile build is released I'd love to play more of it. (Or I could wait until the weekend when I'd have more free time)
Got through 2 treasures so far...

Submitted(+2)

No budget for a 4th wall love it! Really amazing art well done!

Submitted(+2)

Awesome work on this game!

The versatile use of the 4-color palette is amazing - the artist knows their stuff! :D

A fun, little game with a cast of charming characters and a few brain teasers - I would love to see a more developed version of this game! :D (With various fourth wall breaks at the end wouldn't be such a bad thing. :P )

I did notice that the full-screen option wasn't expanding the screen when clicked on - it still remained in it's original size. Also, I saw the tree layers shifting around when bumping into the trees/ borders - it was kind of fun messing with it lol

Great work on this - the team hit it out of the park with this one.

Submitted(+2)

Amazing art, amazing story, amazing music, i love the colors you chose they work so well! The only thing is that getting to the first artifact felt a bit finiky because i didnt understand how the spikes worked, but other then that AMAZING!

Submitted(+2)

The art here is GORGEOUS, great stuff!

Submitted(+2)

Really well polished! Smooth gameplay, with unique and rich artwork

Submitted(+2)

Really feels like the character designs are doing half the storytelling on their own. Each one has that chunky Game Boy silhouette but still manages to feel distinct, expressive, and full of personality. It’s the kind of cast where you instantly want to know who everyone is, what they lost, and why they care about it. That’s the mark of strong visual identity baked straight into the sprites.

Submitted(+2)

There are so many incredible character designs in this game!! I love them all