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Godot Version
4.7.1
Theme Interpretation
You are doomed and eventually lose each round, but you come back stronger
Wildcards Used
Right Wildcard
Tag Along - The player character has a companion
Discord Username(s)
sovium
GWJ Participation Level
4
Team Size
1
Generative AI Disclosure
I confirm that this jam entry does not contain any AI-generated content
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Comments
Very fun. The hammer does feel better than the gun, which is a bit odd?
Yeah the weapons were quite late addition, didn't have time to balance them that well. I also wanted to add more weapons to spend the xp on. Thanks for playing Mega 64!
the game is really fun, i think u could make so using the mousewheel to change weapons
Thank you very much enzofasil for playing! The weapons were a late addition and I wanted to add even more weapons that cost much more xp, but didnt get to that. Changing them with mouse wheel could have been nice indeed.
o jogo e muito legal cara sério me lembra muito brotato e e muito legal
muito obrigado por suas palavras gentis
Very fun game loop and theme interpretation! One minor improvement i'd suggest is clearing the map of the zombies at the end of a run so that buying defenses is easier.
Thanks a lot for the kind words globbertot, that was indeed part of my backlog but never got to fixing that part. Thanks for playing!
Good job!
Thanks bbuerk!
The theme is very well integrated in the game! It really is inevitable doom. However, it doesn't feel frustrating when you lose due to all the upgrades and defenses you can buy afterwards. I do wish you could upgrade the defense units or weapons you buy. It would give more for the player to work towards late game. But I understand this is a game jam submission and thus should not be a grind to experience. A solid game loop and a solid game. Great job!
Yeah I had a lot of things that I wanted to implement, but I got this idea for the game in the last 2 days so didnt really have time to do everything. Thanks for playing it Pengoobro!