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(+1)

Oh, interesting, I didn't realize the shopkeeper was interactable :(.  I don't think my fingers/keyboard can survive another run-through though, so I guess I'll have to be left in suspense.

(1 edit)

Hey thanks for playing our game, the dirt sifting is based on how much distance the pile moves, the idea is that it speeds up as it gets smaller since there's more room for it to move. I appreciate the feedback and will consider reducing the thresholds for reducing the dirt in a later rendition.