Really enjoyed the writing (unfortunately there is no rating for that, so my appreciation went into the quirkiness rating), I like how you brought in the secondary theme. I dont know how I feel about essentially the choice being between dialogue and gameplay with dialogue being the morally correct choice. I think it would have worked better if there was some gameplay element to the parley. The fact that it sparked that sort of thought is in itself a good thing in my eyes though!
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How does your game meet GBJam's theme
The entry follows the theme in two ways. On a literal level, coins are the core mechanic of the game: you collect them and you may use them. Furthermore, on a metaphorical level, each main pirate ghost is trapped in their personal "old gold", which is an ancient tie that traps them in the realm of the living (be it a promise, a memory, a job promotion and so forth).


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