Left a rating - it's a good concept but I never quite got the hang of it. Bombs weren't an issue I don't think I ran into any but I kept getting caught by the void. I tried my best to avoid the tar but it felt like my runs never lasted too long.
I liked the music a lot, and the intro screen is nice!
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How does your game meet GBJam's theme
As you penetrate the depths of the earth, you gather gold to make your journey deeper easier.
Comments
A solid roguelike drilling game. The upgrade system is definitely a nice touch. It took me so many tries to be able to afford even the first improvement, though.
The unexplained-ness of the void works well. It is inexplicable, yet insatiable. It did catch me a lot of times even when I didn't hit any oil or bombs.
The font is a bit hard to read. Many times letters smear into each other. Kerning is your friend, even (or perhaps especially) at this scale.
And I did notice too many colors on the upgrade screen. The greying-out of unaffordable options seems to push over the four-color limit there. Without that misstep, the rest seemed to fit four colors just fine.
Solid entry! I thought it played pretty well and fit the "Game Boy Era" aesthetic well. The few of my issues were mainly UI related.
1. The viewport is very small and hard to play without zooming in or going full screen, which I was unable to do because:
2. I wasn't able to disable the cursor lock for whatever reason. Maybe there's a conflict with the Escape key in-game? Whatever the reason, I wasn't able to click the fullscreen button either.
My last thing is just with the keyboard input. It might be easier on a console or with a controller, but it was very hard to spam the arrow keys to quickly avoid the oil/void stuff. My workaround was using both the WASD and Arrows to move quickly. Once I did that, it was pretty fun. These aren't major issues and are more fine-detail things. Overall, I feel you did excellently. Congrats on your submission!
im a big fan of games like this where you slowly improve. quick to pick up!
I had a lot of fun playing this and kept replaying it each time i died. I really liked the vibes of the game and the art in the menus is really nicely done. I got stuck once in the guides menu and had to restart the game but other than that I didn't really run into any other bugs. I also really enjoyed the music.
Fun and slightly addicting game, great job! I was very confused on what the blocks did so maybe having an explanation in the game would be helpful. Or if it is then placing it somewhere more obviously like before starting would be helpful! Also I didn't understand how the void was speeding up.
Nice gameplay loop, colors, and music!
Unfortunately, I struggled to make much progress. The drill went so fast that I couldn't collect any gold in multiple runs, and it seems weird to pick up speed when you are running out of fuel. The text was also difficult to read, and I don't think a down button was implemented, which made navigating the menus confusing. I think this game has a lot of potential!
Very neat gameplay loop, reminds me a lot of the vibes of Mr Driller. I struggled to get enough gold after a dozen tries to obtain even one upgrade. It also took me a few runs to realise both 'z' and 'x' do things, though the exact specifics I'm still not entirely sure on. The music is great, but I wish there were nicer transitions between tracks.
good game, feels great to play and interact with, even if it's a little hard. good job
Cool game!! Feels good, even tho its a bit hard. Art is awesome, really liked it. Some balancing changes post jam will trully make this a gem, nice job!!
Fun idea for a game! It seemed really slow to get gold - maybe put in some power ups that are easier to get at the start of the game?
The ideia is cool... a roguelike where you have to buy the powerups to dig even deeper and get even more gold!
However, this needs to be worked on a few points... The texts were a bit hard to understand, and the early game is a bit hard as it is very difficult to move and get gold.... and when you buy a few upgrades, you didn't feel like you're really progressing in the game.
Well, besides that, I love the pallete and the OST. The game is charming, it just needs to be polished.
I found this one very frustrating :( The menu art is really cool and moving fast is fun, but it's so hard to react in time to grab gold and avoid the enormous dark rooms that lock your controls. For me it kept snowballing and snowballing, I get hit by one hazard and then i can't dodge all the others and I go multiple seconds missing all the gold. I like the general retro vibes, it fits the theme well, and I think the concept is solid, it just needs better visibility so you can see what's coming and more player agency so you can respond to the hazards.
Nice work on the death screen naming what got you, you died to the void lands better than a plain game over. and the tunnel staying carved behind you makes the depth readable at a glance. nice job


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