Hi SystemK, thanks so much for the compliments and for taking the time to provide a detailed list of bugs!
We know there are a lot of janky gremlins to iron out and this really helps us build a clearer picture of the most common issues across systems and playthroughs.
Not taken as criticism at all! It’s our responsibility to make sure the game works and is accessible, and this really does help us tackle those issues.
We’ll definitely look at expanding animation in future, just as soon as I can summon the willpower to face the horror of accidentally spending twenty minutes animating on the wrong layer again by mistake :D
Really appreciate all of your feedback. As for the bugs specifically.
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Narrator timing, and missing dialogue is hopefully a quick fix. We just ran out of time to playtest thanks to lovely github merging issues.
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The climbing one, where Meeps spontaneously decide to plunge to their doom, or explode is something that remains a mystery but we’ll dive into the code and try and figure out what’s going on.
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Player going behind buildings - we can definitely try moving them in front of the building. Also helps make sure no dialogue gets missed.
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Meepgate Option text not appearing/clear response - This one we simply ran out of time on. We’d like to have it be something not tied to interaction that just triggers when the player is safe/meeps and dialogue has passed, so maybe on a timer? We’ll experiment with it and see what flows.
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The difficulty scale - Absolutely broken yes, sorry about that! We have 3 levels before the ending, but as it stands even I can only get through most of level 2. The timing of the doom is a bit broken, and the jump/transition to the player controlling 100 meeps is a steep/sharp shift. We intended a gentle build across the levels, but our scope was a bit too ambitious for the wild jam timeframe and it meant we couldn’t get in camera animations showing the doom, having the text/cinematics in place for the narrative, to seperate out the levels, and balance the gameplay. But we’ll definitely expand this out in future and make it work much smoother.
Hope I haven’t missed anything, but thanks again, truly!
The Meeps appreciate it, so they have a better chance of surviving! :)
Tim