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Gem Jam's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #15 | 3.722 | 3.722 |
| Gameplay | #16 | 3.167 | 3.167 |
| Audio | #17 | 3.222 | 3.222 |
| Fun Factor | #22 | 3.000 | 3.000 |
| Overall | #52 | 2.676 | 2.676 |
| Theme Implementation | #102 | 1.444 | 1.444 |
| Special Object Implementation | #110 | 1.500 | 1.500 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
Theme: game is based on minesweeper, immortal classic game
Special Object: tomato is one of relics in the game
What tools and 3rd party assets did you use?
Godot, Aseprite, Audacity
How did you use generative AI? (If you did)
No
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Comments
Great art, I liked the concept! I died a few times, but I enyojed the experience. Maybe the only thing, theme disconnection, but great work!
Stunning visuals!
Very fun and mind boggling game. Its a mix of strategy and puzzle which I am a big fan of! The audio and visuals were super polished! Though the main complaint is its disconnection of the theme and the object which I wish it was more connected but hey, thats only 2 category out of other categories which you nailed! Overall, this was a really fun game! Great work!
A really fun and creative game! But it feels like you just made the game and loosely/barely tied it to the jam. Still, very well done for so little time!
Maybe i went too far from theme when i was brainstorming, but it was a starting point as jam theme should be. Thank you for playing <3
Would have sunk hours into this if there were endless levels. Just the perfect blend of eye-catching retro visual that invoke quite a bit of nostalgia, combined with the carefully crafted and polished gameplay. The music too was just soothing enough to further enhances the experience, never once did it get too grating on the ears. Of course, there was a minor audio bug where the music cut out briefly on the first death (which never happened again), but that's to be expected, otherwise I didn't run into anything else that could cause the game to be stuck in an unplayable state. Everything else ran smoothly, each input felt direct, fast, and fun, I had full control of the experience despite the core gameplay relying on RNG. 10/10.
i really enjoyed it and the audio was good and everything other too;
but the viusals is a clear 10/10;
but i think the theme and sp object wasn't as good as the other aspects of the game;
The art and sound design are incredible