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How does your game meet GBJam's theme
you can make the Maneki-neko wave, which makes the coin jump. Your goal is to carefully time your inputs to guide the coin through obstacles until it reaches your paws.
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Comments
Adorable and fun! I can't get over the little sounds the cat makes. kdhhgfhfkhfhfkd
One of my faves so far! It really has that feeling of older flash games and early-smartphone-era mobile titles (in a good way). The difficulty jump starting on level 10 (especially for collecting all the bells) felt a bit too steep, I think introducing single tile-width platforms and requiring the player to immediately do them in sequence was a bit tricky. Really well done overall, I'd definitely play more!
Pretty good game. Simple idea but with a lot of room to explore. The level design is good, it has a good difficulty progression, introduced spikes after some levels, etc.
Graphics and music are also on point. I would love to listen to the gameplay music more, only while fighting level 10 I got a glimpse of the rest of the song.
The only critique I have is that the jump to start triggering jump was not the best. In the first few levels I felt that it was just unnecessary. Then after some levels it was setup to be the correct thing to do, but then level 10 arrived and the jump at the start is actually the wrong thing to do.. It's a pretty small detail, but if you're forcing the player to do some action try to make it always the correct action.
Good job making it, I have loved it!
The music is really cool!! I really like the main theme (the art in general is beautiful). I got all the bells :)
the art is so cute, and it's a really nice pallete you used! i like how "simple" the gameplay idea is, but it's still really tricky to get the timing right in the last few levels, fun and polished game!
My favorite game so far! Great take on the secondary theme. Love the graphics, really embodies the spirit of the gameboy. Admittedly, I couldn't beat level 9, but that is a skill issue on my part haha!
This was absolutely delightful! The controls were crisp, the art was adorable, the music was great. Also the level progression felt really smooth on the difficulty curve! It was so smooth I didn't even pause for a second when I messed up, cause it was pretty addictive trying to match the timing. Great job!
Exceptional use of the 4 colour pallet! I thought you had too many colours but the context different sprites give make one colour look different on different sprites.
This felt a little less like a puzzle and a bit more like a geometry dash type game. The gameplay was good.
I don't get the secondary theme though. I get you're a gold lucky cat and a gold coin, and it's nice you didn't default to pirates, but it fell a little flat.
Great concept, very good soundtrack too!
A really nice and fun game, I also liked the art style and the soundtrack! Managed to get all of the bells though!
I really love it, the gameplay is intuitive and the music is stuck in my head, I can't stop playing it, i love it.
Great work!
First of all, I love this. I mistakenly deleted my perfect result by reopening the same level twice, but the concept and the art are great!
P.S. would be cool to have a timer to prompt the player to optimize their jumps and get the best time on each level!