This was a good time! Thanks for swinging by the stream and requesting a review! Glad we were able to find that animation bug for you to fix as well. Some general comments:
- The Volume sliders don't seem to match the initial output volumes. The game seems to start at 100% and then snap to what the user selects
- The SFX volume slider (and Master Volume slider) could use some SFX feedback as the player adjusts it so that they know what the levels currently are.
- I love the way cards are able to combine and create new cards
- Possibly an additional tutorial about the Action Beads UI would be nice. That part of the UI blends a little into the rest of the game.
- The Legend on the map disappears at certain times
- The Legend doesn't explain the rewards of an encounter
- It feels a little bad to get an add modifier event without having a modifier on hand. It's not necessarily bad, but does feel that way a little.
- There was an instance where a card healed for 20% of damage 3, and rounded appropriately to 0. It's the correct math, however a minimum of 1 might be good as well.
- The Nip card heals regardless of if the attack kills the enemy. Wasn't able to test what happens on a Mirroring play of Nip if the enemy dies to the first attack.
- The enemies display their next move before the turn is fully resolved which feels somewhat odd / confusing
- The card Twin Strike says "the next attack" it should likely say the next card due to applying to both plays of a Mirroring Nip
- When an enemy has a multi attack, it's initially unclear which side is the number of attacks and which side is the amount of damage per attack
- The piggy bank's click box is somewhat hard to click
- The Fatigue tooltip reads like a debuff rather than a card
The VOD for the review is linked below, and will be available 60 days from the day of broadcast:
https://www.twitch.tv/videos/2870092300?t=0h7m12s
https://www.twitch.tv/videos/2875399165?t=1h10m4s