Thank you so much for the very detailed feedback! I have a couple of follow-up questions, if you don't mind:
- How did the enemy's confusion skills feel? Did the visual cues make sense after you realize about the input swaps? Did it feel interesting or unpleasant to deal with?
- How did you feel about the carrot hiding? Unpleasant to deal with?
- Does your point 5 refer to at the top of the screen if some gloops occupy the middle of the top row?
- For point 6, if the automatic fall rate of piece (without player input) is lowered a lot, or zeroed, do you feel the mental load would be somewhat lifted and you have more room to consider more of the provided info?