- The enemy's confusion skills weres interesting. It was just the right amount of unpleasant. The visual cues were really clear, I got it instant.
- The carrot hiding was not a big concern in my playthrough. I do remember not attacking and setting up instead when he was hiding so I would say it worked as intended. The carrot also went back down to 2 armor which made the attacks easy to land when he was not hiding. At that point in the game getting a score of 2 felt way easier than the 3 on the bat.
- Yes at the top of the screen. Although it was really only ever a problem if my board got bricked with blocks not falling.
- If it was zero out then yes it would give the player all the time to think about their next move but it would undermine a lot of the other mechanics of the game currently. For example, the enemy confusion skills would no longer be impactful.