Hi, I have a few more bugs to report.
- The "gamepad buttons" button that shows the control layout cannot be selected with the gamepad.
- With gamepad controls, after giving Herman a fish, the OK button ignores gamepad input.
- With gamepad controls, if you select "give fish" and then click Back, and then select "give fish" again, the popup box is invisible.
- In the mine, I had a quicksave in the lever room, and I later reloaded that save during combat (with the gargoyle in the next room). All of the levers and the mine cart were now non-interactive, and this continued even after restarting the game. I had to load an earlier save to fix it. Unfortunately I lost this save because it was a quicksave and I didn't make an immediate copy of it.
- When talking to someone in a house, if you cancel out of the dialogue while it is actively scrolling and then talk to them again, the dialogue options don't respond to gamepad input.
- The bottom popup text cuts off if it is too long (e.g. the +2 projection mutonium refinery does this).
- I can't scroll the party effects window with the gamepad.
- The mutonium refinery that vaporizes the user behaves strangely. It affects two characters and it can either actually vaporize or just kill, depending on which character uses it.
- Items with multiple affixes (usually 3+) can overflow the display panel.
- This may not be a bug, but what triggers the statue in the refinery to stop responding? I got it wrong once, and when I came back later, it didn't respond, but on a different save, I was able to try the riddle multiple times.
