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(+1)

Great game! I only had trouble finding the right hitbox, so I always tried to hit the enemy while walking straight ahead, but still missed often. Maybe make the sword itself the hitbox, so as long as it's displayed, it registers a hit?

Thanks for the feedback!

Currently the sword is the sword's hitbox. I planned to made a better "damage feedback" on the game, like some monsters' knockback or changing the texture a little like the "imune" effect, but I didn't get the time...

But notes taken for the post-jam version.

I'm glad you liked it, thanks again!