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How does your game meet GBJam's theme
You need to collect as many coins as possible before the time runs out.
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Comments
For a speedrun game it definitely needs some kind of quick restart and to keep track of your best time. The controls were a little janky but it's pretty cool how you can launch off of the enemies to get around faster which makes for interesting routing. Overall fun game!
Very cool game, the controls are very smooth, the ground slam is a very fun mechanic. nice job :)
The movement of the character felt pretty satisfying.
Man it's a shame that the sound effects didn't quite work because I loved the movement mechanics and speed of this game. You called it a speedrunning platformer and you weren't kidding. It was super satisfying to ground pound enemies and grab the coins/gold, and this felt genuinely fun to play.
Is the score based only on coins collected? I noticed that I get a better score if I go to kill an enemy DESPITE the time loss. That is to say if I get all coins possible but end up with 5 seconds on the clock left the score is still better than getting minimum coins but having 80 seconds left. This doesn't really seem to fit with the spirit of the game as a speedrunning game. Perhaps a time x multiplier would help?
But this was fun!
Thanks for the feed back, I might add that after the jam. and Yes the score is based on coins collected.
Cool game! The physics felt good and it was very satisfying to be launched into the air after doing a ground pound on an enemy. The sound and sound effect were working from me despite that you said on your itch page.