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BEDiBUG Concepts

11
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A member registered Jun 15, 2020 · View creator page →

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Nice game! The art and use of multiple palettes is really nice. I like how your "health" is also your visibility, it makes for an interesting twist on this sort of looting incremental game.

Nice start, the sprites are nice and it has that proper Game Boy feel. I could see it being something like Pilot Quest from UFO 50 where you delve deeper into the mine and fight monsters or something while you expand your gold operation.

For a speedrun game it definitely needs some kind of quick restart and to keep track of your best time. The controls were a little janky but it's pretty cool how you can launch off of the enemies to get around faster which makes for interesting routing. Overall fun game!

I don't know if I have the patience for this kind of game, but I'm sure it's great for the people that do! I like the art and having a different palette for each environment is really cool. 

I think it could've been more clear that the coins were such a limited resource, but this was quite fun before I ran out! I really liked the parrot mechanic, it'd be interesting to see some more stuff with that, like being able to carry bombs across gaps or something. 

The sprites are nice and the palette gives off that sunset vibe which I like a lot! As for the gameplay, it's hard to get into since the progression is quite slow and the guards seem to catch up to you really quick. I think it could be interesting if you added something like a metal detector, so you can first figure out where the treasure is and then plan out a route to distract the guards and then go dig it up instead of just randomly digging and hoping you find something.

This was really fun! I appreciate that the game lets you go as fast as you want, I enjoyed trying to speedrun and finish levels as fast as possible. The graphics and sounds are all great and feel very Game Boy as well.

The presentation is really well done - the graphics and music are on point, I think all it's really missing are some sound effects. Gameplay-wise I think it could use another mechanic to make it more interesting, and it would be nice to be able to hold shoot instead of having to mash. Overall great job!

The sprites are nice and I like the ocean wave sounds. It was fun to try to get every coin, even if it didn't really seem to serve a purpose. Some additional mechanics would go a long way, but this is a nice start!

It is kind of buggy (the shop doesn't seem to work right at all), but besides that I do think it's fun once you get to open up the map a bit and start throwing the bombs. I think if the map was little more open to start with and the enemies were more threatening it could be quite fun.

Fun game and the graphics and sound feel very Game Boy! The memory mechanic is neat and has some interesting potential - I think it'd be cool to have the puzzles reach across multiple rooms so you really have to chart it out and plan where you're going.