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How does your game meet GBJam's theme
The protagonist has to travel on an old train full of ghosts and ghouls while collecting her stolen gold
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The art is really nice and very polished! The movement and transformation mechanic was also quite cool. I do agree with the other comments that maybe the tutorial rooms should be skippable after the first run, since it takes time to run through them again after every death.
I played this on stream today (recording here) in case you’re interested in watching someone play your game. I had a great time, good job!!
Really stylish entry. Swapping between human and cat form changes how you approach the platforming.
The art and music are excellent too, especially the little cat noises worked into the soundtrack. The tutorial also does a great job teaching everything without stopping to explain it. Really impressive for a first full project!
I love that the song becomes cat noises when you transform :)
You really knocked it out of the park for a first complete project. I am Gateau's number 1 fan lol. It's excellent across the board, but if I had any quick nitpicks, a short pause right when you enter the door for the next train car (just before it pans over to the new room) could add some zesty gameplay feel.
The amount of polish in this is quite impressive. I'm shocked how much content you were able to pack in! Honestly I can't think of any notes the transformation mechanic is so interesting especially after I realized how the cat works!
great game with stunning graphics and sound. I found that the levels with timers and puzzle logic a bit hard… it’s one thing to run quickly through levels with enemies, but figuring out puzzles with time pressure is hard. especially, if you have to start from the beginning. what’s the checkpoint good for then?
Yeah I realized that the logic behind the flag comes off as "checkpoint" where the original intention was for a room where you can take a breather and it tracks your completion progress. For the timers, they were kind of a last second jam addition, and you can totally see that, haha! The funniest thing about this project is seeing how us developers found the levels not too challenging and having the complete opposite reaction happen upon release, so definitely a learning experience for sure. If you have any cool feedback on how to improve these systems, levels, or over all just ideas we would be so happy to hear them :D