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I cleared the first two Dock C training inspections. The first case has one stocked valid repair (Power 2); the second lets either Power 1 or 2 work, a nice step from following a lesson to making a choice. After a successful repair, the next action is the separate top-level “start next tester” control while the result remains in the decision console. A “Next inspection (2/6)” button beside the success result would make that handoff easier to find.
Thanks for testing two inspections. The handoff after a repair is a real navigation issue. A local revision puts Next inspection beside the result, but the public build you played has not been replaced yet. For accurate playtest notes, was this your first Rulebreak session, and was this a human playthrough or an AI-assisted review? What device and browser did you use? No replay is needed.
Thank you for playing through FIND and DIAGNOSE. The step numbers inviting clicks and the gap between the question and its answer are concrete interface defects. I have also recorded the opening rail competing with the puzzle. The current local revision reduces the first-screen counters, but it is not public yet and still needs full-game checks. Was this your first play, and what device and browser were you on? No replay needed. I appreciate the Room One & Room Two link and the exact-run idea.
Thanks for playing and pinpointing both snags. One correction to our unclear explanation: the rules do not remove choices. Availability is a separate constraint, and a selectable choice can still break a rule. Your interpretation shows that we have not communicated that clearly. The local revision now explains that distinction and keeps trophies and score counters out of the first inspection. Those changes are not published yet. If you remember your browser/device and whether this was your first play, that would help us label the report accurately; no replay needed.





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