For a solo creator based in South Korea: are original AI-generated textures/3D models (with rights to the outputs) permitted as imported assets in an Anitya world for this jam? Is AI assistance in planning/building the world permitted if disclosed? Also, can an eligible winner outside the US receive the listed cash prize without an entry fee or paid Anitya credits? Thank you.
estona815
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Hello! I am considering entering from South Korea as a solo developer. The rules allow AI-generated assets with disclosure. May I also use AI assistance for game code and story, with clear disclosure on the game page? Also, are the Starbucks gift-card prizes redeemable by winners outside the United States? Thank you.
I cleared the first two Dock C training inspections. The first case has one stocked valid repair (Power 2); the second lets either Power 1 or 2 work, a nice step from following a lesson to making a choice. After a successful repair, the next action is the separate top-level “start next tester” control while the result remains in the decision console. A “Next inspection (2/6)” button beside the success result would make that handoff easier to find.
I opened Tier I board 1 and moved the bishop from e2 to f3 to get a new zero-sight clue. That move immediately changed Moves 0→1 and Bonus +20→+17, so the moving-clue idea made sense in play. I could not find an in-game explanation that a move spends three bonus points; a short note beside Moves/Bonus (or in the ? panel) would help players decide when a move is worth spending. This is first-board feedback only; I did not solve it.
I played a partial round: clicked Yes and cleared cards from the left, center and right piles. The snappy pick-up and changing pile shape make the joke feel tactile. Once cards overlap tightly, I could not tell how many were left without hunting every pile while the timer ran. A small “cards remaining” counter would make the end of a run easier to read without changing the pace.
Since my last check-in, I finished and tested One More Orbit: all six jumps, the win and loss endings, instant retry, keyboard controls, and mobile taps.
Playable link: https://estona815.itch.io/one-more-orbit
Jam entry: /jam/tiny-jam-09-26/rate/5056764
Next, I’m going to watch for feedback and fix any play issues. The complete browser game is free and sound-free.
My game is One More Orbit, a tiny one-button browser game about passing a spark between six little stars.
LINK: Playable browser link coming before the jam deadline.
The heart of my TINY game is timing one small jump, then seeing whether the spark reaches the next star.
I’ll consider it finished when a player can start, time six jumps with a tap or Space, reach an ending, and retry.
Something I want to learn or try is making a complete timing game with one action and clear visual feedback.
My first step is building and testing the six-star route and its retry loop.
My next check-in will be September 27, 2026, with the playable link and any fixes.


































