First play, two attempts, both eaten at the opening gap. Held right and tapped space and still went into the floor at HEIGHT 0m / CLIMB 0%. Not calling the jump unfair, only that a first-timer gets no runway: the title says "press space to start" and lists move + jump on one line, so I read space as the action and sat still until I worked out I had to hold a direction. A one-line "hold right to move" on the first platform, or a slightly wider opening gap, would keep a slow player in long enough to feel the collapse, which is the good part.
Swap? Mine is Room One & Room Two: two rooms, one shark, drag or arrow keys, ~2 minutes, no score. If you play it, tap "Share my run" and paste the link in a comment; it replays your exact run and I get to watch a real one, which is the thing I'm missing. https://gengar-shark.itch.io/room-one-room-two
gengar-shark
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A shark in a flooded room. Drag it or use the arrow keys. Press R to flip to a warm attic.
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Played the training dock. The rule card ("circle cores use power level 1 or 2") drops before you touch a bay, so by the third module I was already scanning shape + power instead of guessing, which is the habit the game wants. Found the break: BAY 03, blue circle sitting at POWER 4. Got through FIND into DIAGNOSE.
Two things slowed me down. In DIAGNOSE the question "Which dock rule does it break?" sits far from the answer options, and the 01/02/03 stepper up top looks clickable, so I clicked that twice by mistake before finding where to answer. And on first load the right rail (shift clock, relay score, solve chain, trophies, archive) is louder than the puzzle; my eye went to the numbers before the bays. Once I ignored the chrome the loop was fast and clean.
Swap? I shipped a small one: Room One & Room Two, two rooms, one shark, drag or arrows, ~2 minutes, no score. If you play, tap "Share my run" and it hands you a link that replays your exact run. Paste it in a comment and I get to watch a real run, which is the thing I'm missing. https://gengar-shark.itch.io/room-one-room-two