Skeleton sprites are brilliant, and the soundtrack suits it perfectly
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Something Old, Something Gold's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Secondary Theme Interpretation | #126 | 3.469 | 3.800 |
| Gameboy Soul | #166 | 3.743 | 4.100 |
| Soundtrack/SFX | #199 | 3.286 | 3.600 |
| Overall | #217 | 3.302 | 3.617 |
| Quirkiness | #221 | 3.286 | 3.600 |
| Graphics | #284 | 3.286 | 3.600 |
| Gameplay | #324 | 2.739 | 3.000 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game meet GBJam's theme
For your pirate wedding you have to retrieve Something New, Something Old, Something Borrowed, Something Gold - hence Old & Gold!
Comments
This is quite nice overall, I just think the enemies can mob you way too much on your way to the boots + their projectiles lingering after their death/no projectile throw telegraph is pretty punishing at that resolution and movement speed. Hitbox on the projectiles could also be a little smaller.
I quite like the presentation and the nods to Zelda. The plot is actually quite quirky, and the theme interpretation is also excellent here - all supported by the game mechanics, instead of fighting them. Quite charming!
Great job!
I loved your take on 'old gold', it was fun to play. I felt it was a little unfair when the enemies could still attack you even when they were not on frame, I died a few times because of that, but not that big of an issue once I realized you could grab hearts from burning boxes/barrels.
Very fun game. I like the inspired take on the old gold theming. The sprite work, especially for the skeletons is delightful and everything had a very gameboy feel to it! Surprisingly very difficult but not in a bad way.
I finished something old, something gold and had a good time with it, even though the gameplay is rather limited.
The things that shined most for me were the visuals and sounds.
Sadlilbirb chose a good palette and made good use of it too, keeping the sprites simple and clear. The sounds were also minimal but I feel like it captured the gameboy feel very well! In general, this game feels like a true gameboy game and it adheres to all the limitations of the Jam, as well as does a good job in portraying the second theme.
The game itself is rather short and the fighting at times feels a little clunky. Like I said though, I still had fun playing this game and would love to see where, if anywhere, it goes in the future! The UI was really nice though. I like that you didn't need bullets for the gun but you did have to wait for the reload. It made combat feel a little more interactive. The fact that skeletons blow up when you beat them with the hookhand was funny but felt hard to avoid sometimes.
All in all, good experience and a solid base that is commendable for spending only ten days on it. Well done!
Hey you added the other idle animations. Definitely makes it easier to position myself and attack, but these skeletons death explosions are pretty punishing. There were times I went from full HP to dead in under a second, and I think invincibility frames could help the sense of fairness.
You did a great job with the music, especially for your first go at it. Sprites and UI have a nice 90s aesthetic, and for tiles the staggered planks and the grills are well done in how they break up the sense of repetition. Overall, a vibe.
I like this. I feel like enemies attacking you from off screen is a little unfair, especially the screen with mr bones as it is such a small area. Soundtrack was nice and it definitely feels like a gameboy game






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