Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

ThymeBonus

25
Posts
2
Followers
5
Following
A member registered Jan 13, 2024 · View creator page →

Creator of

Recent community posts

really nice pinball game, not sure if I missed it but i’m pretty sure those side highlights should change position when you activate your flippers (at least they usually do in pinball games) Got briefly up to the third screen. I liked the art style, it was very clean and legible and the soundtrack fit the gameboy aesthetic. Nice!

very satisfying little incremental game. all the little visual touches and animations are just so good. the audio is a banger too. well done!

heys, first of all. thankyou for the comments on the tilework, really appreciate it. You’re not the first person to mention the hazards being unclear and I certainly think the hitbox for the round spikes is a little too large. I believe most rooms with hazards should also have a heart to heal with in them. thanks again.

Heys, really liked this, i’d played it past endless to get all of the upgrades. the upgrades for the drill certainly felt satisfying to get. I can certainly feel the Dome Keeper influence and it was nice.

heys, i liked the art and the soundtrack, they both felt very gameboy. Would have been good to scale the viewport so it wasn’t quite so small on the page. It also looks like you have a bug in that you can only attack while you are moving, which isn’t clear if this is intended from the page. Also not sure what you are meant to be interacting with.

heys, i can see from the comment below that you had a short time making the game. It would be good to have the controls in the description of the project plus some info on what you may be doing. I also don’t believe it was the correct resolution. That being said the art of the ghosts and the little guy were good. I did like his walking animation.

sorry to hear you got stuck. I tried my best to make every level navigable. but happy to hear you liked the atmosphere

this is high praise! thank you!

i was working on enemies but got really stuck on them. (they would tend to just kill the player instantly) But a big trash ghost that chases you after a while… ahh would have been great. Thankyou for the comments though and glad you liked it.

you know, i’ve never played Whist before and that was fun. The music was a little distracting i must admit but i thought this game was cute. nicely done.

thank you for the lovely comments. Yeh you are right, I should have made the gameboy a collectable it sticks out too much. thanks for the comment on the obstacles I was struggling to get them to stick out given the colour limit. Thanks again.

I like this. I feel like enemies attacking you from off screen is a little unfair, especially the screen with mr bones as it is such a small area. Soundtrack was nice and it definitely feels like a gameboy game

very cute and kinda sad! Aside from leaving box behind for a while and having to backtrack i really enjoyed this!

liked the gameplay, felt really solid. The music increasing in tempo as you get higher to the screen was a nice touch. fun little game!

loved the theme interpretation and the artwork. I was expecting something a bit lower stakes from the core idea and then felt like i was going to get a repetitive strain injury trying to piece together photos in time. Otherwise a lovely game with lovely art and story. certainly has a gameboy soul to it.

interesting theme interpretation, I was thinking of doing this sort of thing myself. I like the idea of collecting pieces to then unlock abilities. The first two times I got the Attack first. Pressing attack freezes the character and seems to get you stuck? Third time i got the powers in the correct order though (i think). Other than the attack not working? I had fun nice little game.

had fun playing! did feel like I needed a magnifying glass to see though. maybe worth scaling the viewport window so it’s not tiny.

thanks for the feedback. Yeh I didn’t finish levels 4 and 5 so the links are to nothing. The light flicker should be static (in that it’s on a certain timing) so shouldn’t be changing. thanks for playing though!

thank you so much for the feedback. I was actually thinking this a couple of days after I submitted. In retrospect I think level 2 is a better introduction given that it is simpler. Yeh some sparkles and, you know, any audio would have been good. Thanks again.

Heys, doesn’t seem to load for me. Well it shows the Godot splash screen then it’s only a blank grey screen. (Checked through the Opera GX browser) sorry. :/

Heys, really nice game. Got wrecked  by the spear throwing frogs so would be nice to see a wind up or indicator so you can dodge. I liked the damaging creep mechanic and the movement controls felt very tight. nicely done.

Loved the art style, especially the stompy feet. It would have been nice to see maybe some mushroom pathing, or tower ranges before placement but really nice for a jam project.

It's fun following the games progress throughout the jam. I like the effect the additive lighting gives to large groups of enemies. Ramping up the intensity. Very enjoyable.

Heys thanks for playing and I appreciate the feedback. Ahh shame, I want to say I "fixed" that bug. The enemy turn should only ever take a max of 10 seconds but I guess it wasn't fool proof. Thanks for playing

Thank you for the feedback. You can get negative energy but only gain back a certain amount the next turn. Usually you get 3 per turn but if you get to -1 you will instead get 2. It was a way to get around having to work out costing and blocking the player but I actually quite like this as a mechanic.