Very atmospheric, and I like the countdown timer!
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Great adventure! Loved the Murals of writhing, mutating bodies, erotic and monstrous. It sounds like H.R Giger art! Also the Pseudomen are a great concept. Good art too! Congrats.
Round and round it goes, science fantasy weirdness spiraling out of control. Simple and readable, but does not compromise the vibes.
This is so cool! The cover is a work of art, simple but nails the vibe and time period. That first paragraph is the most Appendix N thing I’ve ever read. Great job!
Very evocative writing with a cool use of real-time mechanics, interesting roleplay opportunities, and super interesting endings (including the ending if the PCs fail!)
Very very slick presentation, with lovely colors, kickass art, & a very legible layout! This one fires on all cylinders, and definitely hits those sci-fi sword & sorcery vibes. A top tier entry for sure!
Strong, old-school sci-fi vibes. Nothing less than the fate of the universe is at stake here! I like that the yellow-passage shortcuts cost something to use.
A lot of great ideas! Feels very thematic too. A really fun science fantasy adventure.
The idea of the hook (as I understand it) is really funny. The characters catch wind of a big score, plan an heist, and realize halfway through they’re actually plummeting to their deaths as part of a ritual. Honestly the more I think about it the more I think it works.
so many good ideas: shifting corridors, two phased spiders, interesting magic loot. (just not a fan of "chaos = evil" approach, but mainly because it's been the default assumption in d&d and i enjoy subverting that expectation)
As others have said, the graphic design, especially the cover, is amazing. 5/5, no question.
I would format the room description slightly differently than the detailed break-outs from it. Maybe italicize the initial room description and leave the detail paragraphs without italics.
It's hard to get more Appendix N than flesh tanks and snake men! And I love the idea of flying away at the end on space pterosaurs. Amazing visuals.
A week-long bonus to carousing is pretty good, if you've got players with both coin and math skills. Still less good than having a bard in the party, though, so it's not out of line.
I think this is the first time I've seen mechanics for betting one's soul, which feels long overdue.
I like the idea of the Duskblade, but I would probably expand its description to also work at dawn and dusk, rather than simply being dependent on the torch timer.
I agree that this is a highly dangerous adventure for Shadowdark, but it'd make an epic one-shot with immaculate Appendix N vibes.
Very, very good. I must stress, as these entries go, this is practically faultless. Normally I am not worried about this but as the adventure is a little outré, features a lot of named characters with histories and takes place in a very unique location, I feel some rumours would be appreciated - perhaps instead of the initial room key.
Excellent layout, but a booklet would have me going back and forth between map and rooms. Great art and colors, very easy to run.




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