I think this might be an okay game. I did tried to slide around. But when I went to slide to the left and jumped to get the treasure. I seemed to went out of the bounds in endless edge of the area.

| Criteria | Rank | Score* | Raw Score |
| Quirkiness | #138 | 3.615 | 3.615 |
| Secondary Theme Interpretation | #248 | 3.077 | 3.077 |
| Soundtrack/SFX | #254 | 3.000 | 3.000 |
| Overall | #285 | 3.064 | 3.064 |
| Gameboy Soul | #314 | 3.231 | 3.231 |
| Graphics | #352 | 3.000 | 3.000 |
| Gameplay | #388 | 2.462 | 2.462 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game meet GBJam's theme
you play as a chest and you collect old gold!
I think this might be an okay game. I did tried to slide around. But when I went to slide to the left and jumped to get the treasure. I seemed to went out of the bounds in endless edge of the area.

I think this might be an okay game. I did tried to slide around. But when I went to slide to the left and jumped to get the treasure. I seemed to went out of the bounds in endless edge of the area.

Sentient treasure chest is cool lol, and the sliding feels good. This is literal gold :)
I had fun with this once I got the hang of sliding around. Good job!
A charming and quirky lil guy in a big scene... which is part of the problem, as a collectathon the gameplay is smooth and the graphics are good, but.... the level design is off. With a new level, and some polish to finish up the animations, it would be really solid, and the Soul and Sound is already there.
Congrats on the game! I did notice I couldn't figure out how to play the game on a controller. I could move with the DPAD but I couldn't jump. Overall a controller scheme would be very helpful! Also I did get lost when there was a redish background and couldn't get past the hard stone looking blocks to the diamond.
Leave a comment
Log in with itch.io to leave a comment.