Thank you for the feedback. I'll might look at the animations to see how they were rough since I was doing the human character pixel art and did animations in Aseprite as well. Also, for the boat, it was more in the gameplay problems on the boat that will might get fixed later on. It is clearly a bug.
KingMarth64
Creator of
Recent community posts
This game might be fun, I think you should assign the keys for the jump to K, M, and/or X keys instead of using the Up Arrow Key while having the Shoot for Z, N, or J Keys. Also, I tried this game with the controller, it only seemed to interact the intro screen, but it's not active in main menu and the game when I pressing buttons on my Xbox Controller.
I think this game has good potential. I tried to use the E, Space, or O key to jump. It doesn't seemed to do anything. I think you should use the space bar to jump instead of using the Up Arrow Key. Also, I seemed to won something I don't realized what's going on. I was trying out the space bar after getting so much deaths in the stage and somehow it took me to the Win Screen with getting all the golds. I don't know if this is a bug or not?
This game is neat with the exploration. But I think for each gold you collected that the player had to go back to the temple waiting 4 years each kind of putting time jumping bit too far for collecting each gold is bit too excessive for the game's plot. I think you could have put down 4 days later after collecting each gold so that the player doesn't wait every 4 years jump to make each time jumps too much. Maybe have all the gold collected will be jumping to a single 4 years instead of collecting every gold that causes the player to wait 4 years later too much. Imaging if the player had to grow very old when collecting all the pieces while waiting 4 years each after collecting one by one. That be too much time skipping. Also, you should add some music and sound effects in the game.
The game does feel like The Legend of Zelda: Link's Awakeningish. But I ran into a problem with the shop where you get the items before realizing there is a weapon shop. I think you should have the shop keeper mention to buy the weapon shop before getting the upgrades for the sword. It took all all my money and realized none of the inventory had equipable weapons in my first journey, I had to start over new save file. Also, I ran into a problem with the first dungeon. I did used the key from the room unlocked where it leads to the boss door. I think I had soft locked realizing there is an another locked door at the same first dungeon.
I think you had the characters detailed very good. I think you should might put the character portrait of Greg a bit more detailed like the enemies instead of having a child drawing for semi realistic combat. Also, I think the rocks should be detailed as well. Also, I think you need to fix the HP increase since the current HP is have is taking damage instead of increasing damage. Also, the heal didn't heal me with more HP.
I think you probably need to have the controls explained. Also, I am not entirely too sure if this was runned on a actual GB rom, but the screen kind of looks like it's running on an emulator. I tried to press the Enter key, but it seemed to be mapped to the B button when I was looking at the screen device as well as the X key seemed to be shown as A button on the screen device, but the lasers only shoot at the Space Key. Also, the you might want to improve the Level 2 since the enemies ganged up on the player too easily.
Good game, but there's some problems with the full screen view that you should fix it up. Firstly the title screen pressing in full screen button isn't centered properly and second, the entire boarder pressing the Full Screen isn't in Squared in, it's made the screen like in 16:9 instead of the 4:3 view.
This is a good game. But the Controls mentioned you can also press the J Key or the A Button (Xbox) to Jump, I tried these two buttons, it is not working. I am not sure if you forgot to program the J Key & Cross/A Button on Game Pad to jump. I think players in platforming won't get conformable with using the Up Key or Up Arrow as Jump Button.
This game is good. I couldn't find the other two coins. But, one visual improvement I think you should fix is the kid's bedroom. I think you should have the staircase railings over the kid so that it looks like he's about to go down stairs and maybe have him animated to go down the stairs when he touches the stairs. It looked like he's floating in the air. Also, you could turn up the volume bit more since it feels low when I had the default volume set to 10 in my headphones.
This is really good. I think some improvements could might fix for the future updates like turning up the sound for people with normal settings like Speaker Level 10 so that it be okay to hear the background music and sound effects for example. Also, I had hard time to use RNG coin flipping in that path.
This game is very good, but I have trouble with that chest to open at the later stage with the bombs blasted and limited to two coins. Also, I think the game needs to improve to add coin items go up in the coin count for trapping more skeletons to trap them. I accidently wasted some coins in the previous stages.
This is a good concept for a GB styled game. But I think couple of things I suggest to might improve in the game. I think you should add more different variations of balloons like say bigger balloon that spits out 5 coins out for example. It might get repetitive to hit all the same balloons for the 2,000 coins. Also, you should add an copy button (I forgot the term) to have X/Square Button on Xbox/PS Controller to make the cursor click. Also, I think this one is bit nitpick, I think you should have the cursor move at the screen with the D Pad instead of going for platformer style.





