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KingMarth64

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A member registered Jan 31, 2026 · View creator page →

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Thank you for the feedback. I'll might look at the animations to see how they were rough since I was doing the human character pixel art and did animations in Aseprite as well. Also, for the boat, it was more in the gameplay problems on the boat that will might get fixed later on. It is clearly a bug.

I think this might be an okay game. I did tried to slide around. But when I went to slide to the left and jumped to get the treasure. I seemed to went out of the bounds in endless edge of the area.


I think this might be an okay game. I did tried to slide around. But when I went to slide to the left and jumped to get the treasure. I seemed to went out of the bounds in endless edge of the area.


The game is somewhat good, but it kind of feels too short.

The game is good, I think this is bit difficult for beginning with all of these guys throwing the dynamites throwing around.

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I tried to find the submit rating button on Tower Digfense and the others. I had no idea how I was supposed to rate the games?

Edit: Never mind, I found out that I was supposed to test out three games to rate first before rating the other games. So I just submitted a rating for yours.

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This is definitely good game, but this game is way too short like it be done way quicker than Super Mario Land had. Maybe the improvements I do think you should add in the game could use is more levels to give the feel like a more experienced Game Boy game.

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This is a good game. I was a bit one coin off from the timer till it gave me a game over.

Nice game.  I think for the Swimming part. I think you should have used the WASD/Arrow Keys to move around similar to like Frog Mario in Super Mario Bros. 3. Also, you should add hit points and health pick ups. I don't think having the one hit death for this game seemed to be fair.

Nice game, also, I really like the character portraits in the game.

This might be good for RPG, I am not sure how the throwing coins works? Is it for the lights, I think it could have been useful to hit or distract enemies.

This game is good. But I think the movement of the player felt bit too old early computer esque than a Game Boy game.

This game might be fun, I think you should assign the keys for the jump to K, M, and/or X keys instead of using the Up Arrow Key while having the Shoot for Z, N, or J Keys. Also, I tried this game with the controller, it only seemed to interact the intro screen, but it's not active in main menu and the game when I pressing buttons on my Xbox Controller.

This game is might be good. But I think the Game Jam wanted to stick with 4 colors for the entire game. You could add a color selection choice for the player in the options. I do like the colors choices in the graphics. I had trouble with the fishing game.

I think this game has good potential. I tried to use the E, Space, or O key to jump. It doesn't seemed to do anything. I think you should use the space bar to jump instead of using the Up Arrow Key. Also, I seemed to won something I don't realized what's going on. I was trying out the space bar after getting so much deaths in the stage and somehow it took me to the Win Screen with getting all the golds. I don't know if this is a bug or not?

I think this game might be okay. I feel like you should add some music in the game to make it livelier for a GB game. Also, you should add a Up and Down View of the Old Man when moving the direction.

This definitely feels little bit unfinished, but you should might expand more levels in the game and maybe add some music in the game as well.

This might be a good game, but I had no idea where you supposed to go. Nice job setting up cutscenes with the characters moving in game. I think you should have the select button to bring up the map like in The Legend of Zelda: Link's Awakening had done.

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This game is neat with the exploration. But I think for each gold you collected that the player had to go back to the temple waiting 4 years each kind of putting time jumping bit too far for collecting each gold is bit too excessive for the game's plot. I think you could have put down 4 days later after collecting each gold so that the player doesn't wait every 4 years jump to make each time jumps too much. Maybe have all the gold collected will be jumping to a single 4 years instead of collecting every gold that causes the player to wait 4 years later too much. Imaging if the player had to grow very old when collecting all the pieces while waiting 4 years each after collecting one by one. That be too much time skipping. Also, you should add some music and sound effects in the game.

I think this game is good. It reminded me of the Snake game.

This game is very easy getting the treasure to find. I think you should use the A or B Buttons to use your axe to attack the enemies like in Dig Dug.

I think you should explain what the keyboard keys on the controls does A and B Buttons do. I tried to press any keys and it doesn't seemed to work.

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The game does feel like The Legend of Zelda: Link's Awakeningish. But I ran into a problem with the shop where you get the items before realizing there is a weapon shop. I think you should have the shop keeper mention to buy the weapon shop before getting the upgrades for the sword. It took all all my money and realized none of the inventory had equipable weapons in my first journey, I had to start over new save file. Also, I ran into a problem with the first dungeon. I did used the key from the room unlocked where it leads to the boss door. I think I had soft locked realizing there is an another locked door at the same first dungeon.

I think you need to add some music in the game to give it bit lively GB title. Also, for improvements, you might need to restock some gold if you want the customers to sell more antiques.

I think you had the characters detailed very good. I think you should might put the character portrait of Greg a bit more detailed like the enemies instead of having a child drawing for semi realistic combat. Also, I think the rocks should be detailed as well. Also, I think you need to fix the HP increase since the current HP is have is taking damage instead of increasing damage. Also, the heal didn't heal me with more HP.

I think the tank controls in this game should have gone for Ikari Warriors or Iron Tank controls. I think the enemies destroy the tank too quickly when I was at Level 2.

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I think you probably need to have the controls explained. Also, I am not entirely too sure if this was runned on a actual GB rom, but the screen kind of looks like it's running on an emulator. I tried to press the Enter key, but it seemed to be mapped to the B button when I was looking at the screen device as well as the X key seemed to be shown as A button on the screen device, but the lasers only shoot at the Space Key. Also, the you might want to improve the Level 2 since the enemies ganged up on the player too easily.

This might be an okay game, but I think you should add some variety in that island and maybe add some combat when finding some treasure.

This might be a good game, but I did tried out the third enemy and got beaten to quickly.

Good game, but there's some problems with the full screen view that you should fix it up. Firstly the title screen pressing in full screen button isn't centered properly and second, the entire boarder pressing the Full Screen isn't in Squared in, it's made the screen like in 16:9 instead of the 4:3 view.

This is a good game. But the Controls mentioned you can also press the J Key or the A Button (Xbox) to Jump, I tried these two buttons, it is not working. I am not sure if you forgot to program the J Key & Cross/A Button on Game Pad to jump. I think players in platforming won't get conformable with using the Up Key or Up Arrow as Jump Button.

This game is good. I think you should add Game Pad support and Level 3 Island is bit tough with these dogs attacking the player.

This is a very solid Metroidvania game for a GB Game Jam 14 entry. Good job on the game.

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This game is good. I couldn't find the other two coins. But, one visual improvement I think you should fix is the kid's bedroom. I think you should have the staircase railings over the kid so that it looks like he's about to go down stairs and maybe have him animated to go down the stairs when he touches the stairs. It looked like he's floating in the air. Also, you could turn up the volume bit more since it feels low when I had the default volume set to 10 in my headphones.

This might be good for the RPG, but I think the improvements you might need is possibly a shop to refill HPs when you are low on hearts and maybe have some items to gain experiences like raising HP more.

I like this game, but I think the attack in downward direction is bit off when you had the player doing the attack animation in down direction.

This game is good. I have a hard time figuring out what does the sign mean by "The number is greater!", I am not sure if I suppose to put the "1st plus 2nd equals 3rd" like Greater than 3 in the safe?

This is really good. I think some improvements could might fix for the future updates like turning up the sound for people with normal settings like Speaker Level 10 so that it be okay to hear the background music and sound effects for example. Also, I had hard time to use RNG coin flipping in that path.

This game is very good, but I have trouble with that chest to open at the later stage with the bombs blasted and limited to two coins. Also, I think the game needs to improve to add coin items go up in the coin count for trapping more skeletons to trap them. I accidently wasted some coins in the previous stages.

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This is a good concept for a GB styled game. But I think couple of things I suggest to might improve in the game. I think you should add more different  variations of balloons like say bigger balloon that spits out 5 coins out for example. It might get repetitive to hit all the same balloons for the 2,000 coins. Also, you should add an copy button (I forgot the term) to have X/Square Button on Xbox/PS Controller to make the cursor click. Also, I think this one is bit nitpick, I think you should have the cursor move at the screen with the D Pad instead of going for platformer style.