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[Unity] [Hobby/Volunteer] Gilded Horizons — Looking for Developers, 3D Artists, UI/UX, QA & More

A topic by coolguy2710 created 8 days ago Views: 113 Replies: 2
Viewing posts 1 to 3

Hey! I’m currently putting together more of the team for a project called Gilded Horizons.

Gilded Horizons is a social sandbox game we’re developing in Unity. The long-term idea is a world where people can hang out, explore, customize themselves and eventually create their own things using our building/creation systems.

We made a pretty important decision recently to slow down and focus on the foundation first. We had a lot of big ideas planned, but there’s no point trying to build all of that on top of shaky systems. Right now the priority is getting the actual core of the game working properly and building a team that can realistically grow with it.

We’re especially interested in hearing from Unity/C# developers, people interested in networking/backend work, UI/UX designers, technical artists, 3D environment/prop artists, animators, QA testers and audio people. If you do something game-development related that isn’t listed and think you could help, you can still reach out.

The game is PC-first with PCVR/VR support planned. Visually we’re going for a grounded near-future city rather than full sci-fi. Clean architecture, glass, stone, greenery, warmer interiors and subtle gold/black details.

I also want to be completely upfront about money because I don’t like recruitment posts that hide it until the end. We’re currently pre-funding, so these are volunteer positions right now. If the project gets funded, we want to move into paid work where we realistically can, but I’m not going to promise anyone money that doesn’t exist yet.

This also isn’t a situation where I want people joining just to blindly make whatever they’re told. If you know your area better than I do and think something we’re doing is a bad idea, I want you to say that. I’d much rather have people who actually contribute ideas and feedback.

We also don’t want generative AI artwork being used as final game assets. Artists should actually be creating the art.

If you’re interested, reply with what you do, a portfolio/examples if you have them, and your preferred way to contact you. Beginners are welcome for some roles as long as you’re willing to communicate, learn and actually stick around.

I can send the project overview and more information privately before you agree to anything.

The grounded near-future city aesthetic for Gilded Horizons—blending clean architecture, greenery, and subtle gold accents—sounds like a fantastic visual world to explore. I'm Roman, an indie 3D artist working in Blender (100% handcrafted models, no generative AI), and I'd love to help build out your city with environment props and architectural pieces. I'd be more than happy to model 1 free custom prop from your backlog—like a piece of street furniture or an interior decor item—so you can check the mesh and look in Unity with no obligation. You can reach me anytime on Discord (antinarrys) or email (roman.zbor.uk@gmail.com) if you'd like to try something out!

Hi! I’m a game music composer, sound designer and audio implementer, currently nearing the end of my Master’s in Video Game & Media Composition. I have experience with Unity, Wwise and FMOD and I’d be interested in joining the team. I’d be happy to hear more about the project and your plans.
Discord: Dux_007