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Hi evangelos! First I'd like to thank you for the quick review of our game. Even though you wrote that "it might take few days to be reviewed", it was a matter of hours. ☺️

I just have one thing I noticed that I'd like to point out. In the second stage of submitting the game- the one where we fill in all the game's details - I got a little bit confused over the right dimensions for the cover image. It was written that it's recommended to be 616 x 353 (16:9 ratio) if I remember correctly, however when I put an image of such dimensions and see the preview of the page I find the cover image in 9:16 ratio not 16:9 so I went with what I found suitable in the preview. Yet, when the game got released I took a look at how it looks from my phone and saw that the cover images are displayed in 16:9 (unlike the 9:16 desktop view from laptop). 

Here's how it looked: 


By the way Linkedin has definitely a lot of indie devs, there's even a group there that has almost 150K member named "Indie Games Developer". We'll be posting about your platform, but like Senna said doing your own linkedin page could definitely help more. If you ever consider doing it we'd be happy to connect there too! You'll find our linkedin links in our profiles if you ever want to reach out. 😇

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Hey Belle Thank you for taking the time to write this up. It was one of the most useful pieces of feedback I’ve had so far, and it led to real fixes.

You were right that the numbers didn’t add up. The upload form recommended 616×353 (16:9), but the “Preview Game Page” showed your cover in a portrait shape, and on the live site the shape changed again depending on the screen. When I traced it, I found two separate problems. The upload guidance was wrong for the shape the site actually uses, and the game cards were sizing covers by a fixed height and a flexible width. That’s why the same cover looked almost square on a laptop and stretched into a wide landscape on a phone.

Here’s what I changed:

One shape everywhere covers are now a fixed portrait 3:4 in the game cards, on the game page, and in the upload form preview, on every screen size. What you see in the preview is what you get on the live site.

Better upload guidance: the Cover Image field now says it’s your portrait box art, with a recommended size of 900×1200px (3:4), at least 800px wide.

A better mobile layout: on phones the cards took up almost a whole screen each. Games now show two side by side, and I trimmed the cards so the cover and title come first.

Responsiveness is trickier than it looks, because the same image has to work on a phone, a tablet and a big monitor. I’ll be honest. I already knew the mobile experience wasn’t where it should be, and I’d been struggling with how to make it properly responsive. Your report gave me a concrete case to trace, and that was the opportunity I needed to fix mobile and polish the game cards.

Since you adjusted your cover to what you saw in the preview, it should look right now, but if anything seems off, let me know and I’ll help.

Also, thank you for offering to post about the platform. It means a lot. I’ll be happy to return the favor and help promote your game as well however I can.

I will definitely make a LinkedIn page for the platform and I will aim for tomorrow and we will definitely connect there as well.

P.S. For any bugs or small issues you notice from now on, feel free to also post them in the #issues channel on my Discord, since that keeps them organized and I can follow up quickly. But if it’s easier to just message me here, that’s totally fine too. I’ll take feedback wherever it comes from.

Most welcome, I'm happy to be of help. ☺️

I totally get how hard it is to handle the responsiveness of the page and you're doing great! You really traced that out fast. I'll be messaging you with whatever I notice on Discord. 

Have a nice day ahead!