Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Gameplay is solid, albeit a touch finicky. I managed to glitch out the sword stab and make her have the sword out indefinitely, moving without animation once this was done. Sometimes spikes seemed to obstruct your path before they came up.

The graphics could've use some contrast tweaking, especially in the first area. Having the protagonist and the floor be mostly the same color makes everything kinda blend together. Either a lighter hue, or a darker hue (which I encountered later) helps to make it more clear where the main character is. The darker hue, however, obscures the spikes instead, making it really easy to careen into them. On actual hardware with less-than-perfect light, the darkest and the dark hues look not horribly different.

In some areas, stabbing with the sword made parts of the health/stamina HUD not display due to overloading the sprite limit.

Without any sword swing in the action combat, I could see bump combat with the sword always out working pretty well.

Music was good, and probably the highlight of the game.

This game's concept feels right at home on GameBoy.

Thanks for playing and the great feedback!
We had some bugs with the sword that we did not manage to sort out in time, and the spikes
can only be safely moved over by the roll to avoid damage, maybe they should come up faster..

In the first area we opted for a form of simple look or clean, mostly to make the other areas
feel like the dark dangerous ones but I agree that we could have re-worked the floor a bit to
make the character pop more.
For the darker hues and the hard to spot spikes, I ended up not noticing it due to playing on
a modded Gameboy with ISP screen, so I kinda missed how it would actually play on an OG
version with not backlight sadly. A miss on my part ^^".

Besides the bugs and finicky sword combat It feels like you enjoyed it and got the idea we
where aiming for :)  Glad you enjoyed the music as well, In our latest update we updated
the music quite a bit as we ran out of time in the end of the jam, hopefully it is even better now!

Thanks again :)