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Thanks for playing and the great feedback!
We had some bugs with the sword that we did not manage to sort out in time, and the spikes
can only be safely moved over by the roll to avoid damage, maybe they should come up faster..

In the first area we opted for a form of simple look or clean, mostly to make the other areas
feel like the dark dangerous ones but I agree that we could have re-worked the floor a bit to
make the character pop more.
For the darker hues and the hard to spot spikes, I ended up not noticing it due to playing on
a modded Gameboy with ISP screen, so I kinda missed how it would actually play on an OG
version with not backlight sadly. A miss on my part ^^".

Besides the bugs and finicky sword combat It feels like you enjoyed it and got the idea we
where aiming for :)  Glad you enjoyed the music as well, In our latest update we updated
the music quite a bit as we ran out of time in the end of the jam, hopefully it is even better now!

Thanks again :)