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(+1)

I just finished playing, and overall it's a very enjoyable time. the exploration is fun and the night time gimmick is creepy & interesting, but the grinding sure takes a long time, sometimes too long of a time. What makes it extra long is that I don't know what the upgrade does prior to getting it, so there are a ton of good upgrades that I skipped because I didn't think they're all that good for the price. I would love it if the shopkeepers tells you what the upgrade actually does, bonus points if they give detailed information like "+50% Breaking Efficiency" or something like that.

Second thing, I think it would be great if you implement some automation & batch processing. while you are grinding resources on one level, the bot is gathering resources at another level. It doesn't have to be bot heavy, just 3 bot (1 type for each resources) for each level would help a lot since it reduces the need to backtrack multiple times. you could also add this to the processing part that will automatically process resources like microplastic or sand and such, that way you can grind while waiting for your stuff to be process. alternatively, if you don't want a bot for that, you could have batch upgrade that lets you process a large batch at the same time instead of needing to process like 1000 microplastic at a rate of 10 every 3-4 seconds (it takes 2 hit minimum and sometimes it doesn't activate even when hit because the ball hasn't settle yet)

I like all the levels, though a minor problem I have is that the 3rd floor becomes quite annoying to traverse once you gather the resources near the lighthouse. I just end up using the unstuck button to quickly get back to the lighthouse because of how far everything became. I would like it if the size gets reduced a bit or if you could add some kind of reset button that would respawn the resources back.

Also, speaking of respawning resources back, I can't complete the card collection. excluding the fog, I'm missing 1 card from the forest which I guess is either the apple or the apple tree, but I couldn't look at the apple and the tree I've accidentally cut down before I could look at it and it won't respawn, so I'm stuck there.

These are the things that I personally find annoying in the game while playing through it, other than that it's a super fun game and something I would love to play again once it's fully released.

A TL;DR: Add automation, reduce 3rd area size, add resource respawn mechanism. please and thank you <3

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I'll look into adding some sorta effect descriptions for upgrades to both traders and the ingame menu, you're right it is a bit confusing right now, I guess I just didn't realize how confusing!

There is also a farming skill planned for the future (along with making it so resources don't respawn anymore), and idle upgrades to various mechanics like item processing. The incremental part of the game is a bit weak right now since I'm still figuring out core mechanics, but you can definitely expect to see that part get better in the future!

The factories plane is sparse by design for an upcoming mechanic, but I can imagine walking through a whole lot of nothing for a long period is probably not fun, I'll make a note on that and see if I can make it a bit more resource-dense or think of something else to improve on that.

Good catch on the apple tree, I can't believe I didn't think of that! I might have to rethink that card, but for the time being, you can restart/reload the game and the tree should respawn at the same place it was at before so you can still collect the card.

Thanks a lot for the feedback!

In that case, I'll patiently wait for the update to release new features and content. also, I tried reloading the page and opening the game again to see if the apple tree respawned, and it did! But... for some reason when I try to examine it, it gave back the examination of the regular tree instead of a new one. I assume the apple tree should be the lone tree in the middle of the apple encirclement because that's what I was trying to examine. if it's not then maybe I'm just not looking close enough for it XD

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Yea you'll have to walk up right to the apple tree to examine it, some things are examinable only if you're close, others from a distance, reason being I wanted good card pictures to come out, but I think it's probably a bit confusing when it comes to actually examining things.

I'll see if I can make the examining system a bit more clear on how it works, I have a couple ideas!

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I got close enough that the bark takes up most of my screen but I didn't try looking up... maybe that's why. I think for now my card collection will stay incomplete until next update (or until I feel like trying it again XD)

Anyways, good luck with the game development! :D

Thanks!

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Not sure if you're still planning to play or not, but figured I'd let you know that there was indeed a bug with the apple tree, and the fixed version is out now. Sorry for the confusion!

Hm... in that case I'll just quickly hop in, complete the collection, then be on hiatus for the next update (whatever that update may be) I'm too lazy to finish the sciency backpack upgrade since I've already bought every other upgrades there are

Having checked my current save and also starting a new save... it's just a normal tree at all times, even before being broken the first time.

You're right, looks like a change that I made right after releasing the update had a side-effect that also broke that. I'll release a hotfix for that today. Thanks for letting me know!

Just letting you know that the hotfix that addresses this is out now!