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Void Hunger's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Originality | #14 | 4.111 | 4.111 |
| Audio | #16 | 3.722 | 3.722 |
| Graphics | #19 | 4.222 | 4.222 |
| Overall | #24 | 3.587 | 3.587 |
| Accessibility | #37 | 3.111 | 3.111 |
| Theme | #45 | 3.667 | 3.667 |
| Fun | #48 | 3.222 | 3.222 |
| Controls | #59 | 3.056 | 3.056 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.7.2
Theme Interpretation
Your spaceship is doomed and it's only up to you if you are.
Wildcards Used
Left Wildcard
Go Spinny - Use the mouse wheel in your game
Discord Username(s)
mpotemkin, six56, aspidden, reinaldi
GWJ Participation Level
4
Team Size
4
Generative AI Disclosure
I confirm that this jam entry does not contain any AI-generated content
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Comments
This is a fine example of how art, music, game design and mechanics can be combined to make a good player experience:)
There was a small bug like not being able to move while my guy was selected.
If I were to give some criticism, I'd like for strategy games like this to be more smooth when it comes to controls, so that every turn would not take as long in real time when you are doing multiple simple tasks like I want this guy to go there. Doors were quite annoying - they auto close and then require to be opened up with an ap, you can not move to the position of the door and need to waste ap's waiting till I have 2 to go through it.
Overall, nice work!
I call bs on my medic dying in the deflector room though xD.
Really enjoyed the FTL vibes in this, the art style, animations, and general feel!
Music and SFX were great as well.
I’m a huge turn based and isometric fan and I think you all nailed it. For 9 days it’s super impressive!
Only thing I found hard was seeing the check boxes on the right as tasks were completed. Found the UI hard to see sometimes against the backdrop of the ship.
But it is awesome stuff, and if you develop any further excited to see what it becomes.
Tim
I'd legit play a polished up, fully featured version of something like this.
I really loved the look of it. Genuinely great artwork, great concept and a genre we don't see much of in game jams.
Nice work all!
Pretty cool, was kind of hard to understand at first but i got the hang of it
Very cool concept and impressive in all aspects, nice job!
Really nice game! It's full of tiny details, like the 3D parallax effect on the ship in the main menu, and the gameplay is really fun too! I never quite understood why some stations hurt my crew, or whether the crew classes had different effects on each station. Still, it kept me hooked until I lost some of my crew! I managed to load about half the passengers before that happened, haha. Really nice entry!
Concept of this was really good, got into a rhythm with the game after figuring out how to best use the action points. The one thing that stuck out to me was that when a crew member did something it automatically deselected them even though I usually would have more for them to do on that turn. Also knowing when an action required ship power would be good. Overall a fun and chill experience with the nice music!
Would be nice a bit more guidance at the start to know where to find the points of interest in the ship, but apart from that it is pretty impressive for a jam: art, sfx, scope, polish. Well done.
Thank you for the comment!
Yes, you're absolutely right! It's really hard to understand what to do at this state of the game. And we are genuinely sorry for the inconvenience, but we wasted all the time on other parts of the game to make it bigger, We do better next time :D
Almost finished the game! There was one passenger left, for some reason I thought I saw him entering and "bouncing back" from the escape pod (he was literally on the door tile about to enter, but couldn't, somehow). Maybe it was me seeing things though, because almost the entirety of the ship hall was on fire.
Great jam entry, I really like the FTL vibes. Had some tough time figuring out what to do at the start, but the task list helped me having a scope of things to do until I understood the game, and I managed to do quite well until the end. I really liked the simplicity of the action system, and being able to "cancel" an action on misclick was great on many occasions. If I have any player suggestion, I felt there was too many turns doing the same pattern of things after freeing all passengers (the same 2 guys turning energy on, same turn turning oxygen, shields, maybe engine), but there is definetly some potential to explore if you guys want to take this concept further.
Also, I think the music changed a bit when the ship was low on health? If that's the case, that was a really great touch.
Hi! Thank you for your comment!
We were inspired by FTL and Into The Breach, thank you for noticing! :D
It is complicated and maybe over-complicated for a jam really. And we had not enough time to explain thing more clear unfortunately. Because of this we are happy to see your review even more! Thanks for figuring out how to play our game :D
Music does change depending on ship state, yes!
if it was made in 9 days, its really impressive, it looks really good, the gameplay is also nice, I dont know why this has only 2 ratings? I'm suspicious about this game because its to good for a 9 day game jam lol
extreamly good job
It was! And we had LOTS of troubles to deliver it on time! I, as an artist, hope our only programmer will recover mentally after all this one day. He has time until next jam... >:D
Thank you for your comment! If you'd like to know more about how we did it - feel free to ask! We document everything very carefully each jam and will be happy to have motivation to organize all the material into posts.
This is incredibly nice to hear😭
It took a lot of very long sessions, more than one all-nighter, and endless coffee. And I still feel like I didn't deliver fully,
After all passengers escape your supposed to be able to be able to get the crew out, and get a win screen... But I wasn't able to fully test everything in time. Too much time spent on individual systems and not enough on the game loop as a whole.
Thank you so much for playing and commenting <3