Interesting concept, though I wasn't skilled or patient enough to actually hit any the targets; It probably would help to have some like wind line particles or birds or something to make the wind layers more visible. There was some odd issue with the hand collider where it'd glitch out on the controls (maybe physics layer issues), but mostly worked other than that on the steam frame through lepton.
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Wherever the wind blows's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme incorporation - How well did the entry fit the theme. | #1 | 4.727 | 4.727 |
| Audio - Did the entry make good use of audio? | #5 | 4.000 | 4.000 |
| Overall | #12 | 3.564 | 3.564 |
| Originality - How original was the entry. | #13 | 3.636 | 3.636 |
| User experience - How well was the user interaction implemented. | #13 | 3.000 | 3.000 |
| Fun factor - How much fun was the entry to play. | #20 | 2.455 | 2.455 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Great entry, noticed a few issues with dev kit, thanks for trying to use it though!
Godot version used
4.7.2
What device(s) was used for development
Quest 3







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