Originally, a player was only supposed to see a handful of imprints and a couple of techniques in a playthrough. You were never really meant to collect everything. After a lot of feedback, especially from completionists who really disliked that setup, I reworked the system so everything could eventually be found. The awkward part is that I had already spent a ridiculous amount of time writing all of those individual discovery possibilities, and I didn’t want to just throw most of that work away. So instead of keeping them mutually exclusive, I turned the old discovery pool into a long-term grind. In hindsight I may have preserved a little too much of the original volume.