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[Unity][RevShare][Game][LFS] BALANCE Sailing Survival Game Looking for Collaborators

A topic by mdtoushifreza658-creator created 17 days ago Views: 223 Replies: 3
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BALANCE A Sailing Survival Game

A ship. A crew. The sea decides.

I'm Toushif Reza, working with Ayzron Studio, and I'm currently looking for a few collaborators to build BALANCE, a small single-player sailing-survival / ship-management game in Unity.

This isn't just an idea I'm looking for people to brainstorm around. I've already built out the game's prototype foundation and design direction.

๐ŸŽฎ About the Game

BALANCE is about preparation, tradeoffs, crew management, and surviving unexpected problems.

The ship is the interface.
The crew are the tools.
The sea creates the problems.
You keep everything working.

The player prepares a ship, chooses their crew and equipment, sails into uncertain conditions, and reacts when things start going wrong.

The intended first experience is roughly a 20-minute voyage.

Core gameplay

Prepare โ†’ Sail โ†’ React โ†’ Manage โ†’ Recover โ†’ Continue

For example:

Storm โ†’ Hull damage โ†’ Water enters โ†’ Weight increases โ†’ Ship becomes unstable โ†’ Cargo shifts โ†’ Correct crew member is needed โ†’ Equipment is required for repair

The idea is for problems to cascade through the ship, rather than simply being health-bar damage.

๐Ÿ› ๏ธ Current Prototype Scope

The first prototype is intentionally small:

  • One ship
  • One voyage
  • Crew management
  • Food / water
  • Weight & stability
  • Navigation
  • One storm
  • Physical hull damage / leak
  • Fixer + required equipment
  • Basic repair
  • Ship cross-section/interface
  • Optional discovery if the core loop is working

The priority is:

Make one storm memorable before making the world large.

The project is planned for PC/browser using Unity WebGL, with itch.io as the initial distribution platform.

๐Ÿ‘ฅ Looking For

I'm mainly interested in:

  • ๐ŸŽจ 2D / 3D Artist
  • ๐Ÿ’ป Unity Programmer
  • ๐Ÿ–ฅ๏ธ UI/UX Artist
  • ๐ŸŽต Composer / Sound Designer
  • โœจ Animator / VFX Artist
  • ๐ŸŽฎ Game Designer
  • ๐Ÿงช QA / Playtester

You don't have to be highly experienced.

What matters more is reliability, communication, and actually finishing the work you agree to do.

๐Ÿ’ฐ Revenue Share

This is a revenue-share project.

There is currently no guaranteed upfront payment.

Contributors will receive an agreed percentage of the project's distributable revenue. The exact percentage will be discussed and agreed upon before serious production begins.

If the game makes โ‚น0, the revenue share is โ‚น0.

The agreement will cover things such as:

  • Revenue percentages
  • Credits
  • IP ownership
  • Contributor rights
  • Approved project expenses
  • Revenue calculations
  • What happens if someone leaves
  • Payouts

I want this to be a collaboration where everyone knows what they're agreeing to.

๐Ÿค Who I'm Looking For

I'm not trying to build a 30-person team.

I'd rather have 3โ€“5 reliable people who actually finish something.

If you're interested, please reply with:

Role:
Experience:
Portfolio / previous work:
Availability:
What interests you about BALANCE:

If you're an artist, programmer, composer, designer, etc. and genuinely want to ship a small game rather than just join another unfinished project, I'd love to hear from you.

Let's make the ship sail. โš“

— Toushif Reza

(1 edit)

Role: Composer
Experience: Music/Remix Jams
Portfolio / previous work: 
*all below I've done for free*

- Many Unfinished Games (Steam/Roblox/etc.)

- Fan Made Songs (Composition/Mixing)

- DJ for small events

Availability:

(PST)

Weekdays (Most available 10am - 6pm)

Weekends (Moat available 8am - 3pm)

What interests you about BALANCE:

I really love all kinds of survival games and would LOVE composing music for this take on the survival genre, especially from what I've read it seems like the gameplay is carried by the players actions and how they react to gameplay elements and that what I enjoy when it comes to video game soundtracks, all different kinds of songs could play based off the scenario. I also have a fear of deep oceans, and I can put that to use to make moments feel more dramatic. ALSO, I really love survival games.

Also, I have experience in coding but never used Unity surprisingly, but I've learned GameMaker in a week, RPG maker in about 2-3 days and Godot in less than a month (I was pretty fresh into 3D engines at the time)

Hi Tushif!

Role: Unity Programmer / Game Designer Experience: Unity, C#, gameplay mechanics, UI, APIs, and interconnected game systems. Iโ€™m the independent developer behind Opalium. Portfolio: https://rernik.itch.io/ Availability: Part-time, with flexible hours.

What interests me most about BALANCE is the cascading problem system, where damage affects weight, stability, crew, and repairs instead of simply reducing a health bar. The focused scope of creating one memorable 20-minute voyage also sounds achievable and well planned.

Iโ€™d be interested in helping with the gameplay systems and discussing the project further.

Discord: @RER_NIK

The mechanical philosophy here is spot on โ€” having damage physically cascade through flooding, weight imbalance, and cargo shifting rather than just chipping away at a health bar will make surviving that first storm feel genuinely tense and rewarding. I'm Roman, a 3D artist working in Blender (optimized, game-ready low-poly props with clean topology for Unity). I'd love to create 1 custom 3D asset for BALANCE completely for free (such as a detailed ship repair kit/timber brace, a nautical bilge pump, or secured deck cargo crates) to see how it fits your ship layout. Feel free to ping me on Discord: antinarrys or via email: roman.zbor.uk@gmail.com. Wishing you smooth sailing with the prototype!