Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

This is a great interpretation of the theme! Super clean gameplay. I enjoyed the way the thruster did not provide finite Y control, but slowly drifted back. This is the kind of 'not in full control' feel I really enjoy (similar to driving a car off-road). Considering the tight loop, the only thing I would have liked is a reason to release the blaster. As it is, the button may as well be weighted down.

Fun entry and I'd be interested to see where it goes next, if you add more to it!

(1 edit)

To be honest, I'm surprised by how much the Y-axis movement has been well-received (from fellow jammers anyway). It's in there because I wanted to show off the thruster animation, and not for a game design reason lmao. But this provides good insight into why, along with the other comment about how it makes it feel deliberate. Seemingly almost opposite reasons. I plan to explore ways to incentivize its use besides dodging. And also reasons to stop shooting haha. Thanks for the feedback!