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(1 edit)

To be honest, I'm surprised by how much the Y-axis movement has been well-received (from fellow jammers anyway). It's in there because I wanted to show off the thruster animation, and not for a game design reason lmao. But this provides good insight into why, along with the other comment about how it makes it feel deliberate. Seemingly almost opposite reasons. I plan to explore ways to incentivize its use besides dodging. And also reasons to stop shooting haha. Thanks for the feedback!