Hrm. So, the hands don't move or react at all?
I'm using the default OpenXR Action Map from Godot 4.7, and it has a "Pico 4 controller" profile in there, which works fine on my Pico 4 Ultra
I'm assuming controllers work fine for you when running your own games using Godot 4.7 on your Pico 4? If you run any Godot OpenXR app on your Pico 4 with verbose output turned on, it'll print out all the OpenXR extensions it can see, and I'd be very curious to see what's in the list. The thought I'm having is that maybe older Pico 4's don't have the `XR_BD_controller_interaction` extension?