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(+1)

Simple, straightforward, and addicting.   I liked that you didn't have to max absolutely *everything* out to win (but it helped!)  The Mage is an excellent support character, especially once he gets his heal, but the Archer seemed underpowered compared to the other two, with fewer HP and less damage than either of the others.  (Really, the Fighter was carrying the party; when he died, the other two *quickly* followed)

I'm also not sure what Quick March actually did, since movement doesn't seem to be an aspect of gameplay.  Unless it affects dodge rate?

But, generally, high marks all around.  I couldn't stop playing it until I was done. :D

Thanks a lot! You definitely read the Fighter correctly. He really is carrying most of the party right now, and that's something I'd like to rebalance in a future version (maybe by adding a fourth hero).

I see the Archer a bit differently though. His main value is being able to target enemies further back in the formation, and while he's not as strong as the Fighter, he's actually pretty close. Still, if he feels noticeably weaker overall, that's definitely worth checking.

And yeah, Quick March is probably the odd one out. It improves gold-per-minute by making runs faster, but unlike most other upgrades it doesn't really change what happens during combat. That's something I'd probably rethink too.

Thanks for the detailed feedback!