Would love an Amnesia style horror game in this setting. Climbed to the top and enjoyed the beautiful sunset.
Not sure about there being a lack of documentation about XRTools as you state in the game.
Thanks you SO MUCH for trying our game out! That was kind of the base idea, an horror setting with good sfx, visuals and envirnment tilt mechanics in the dark would have been super cool!
I’m not saying there is no XRTools documentation at all, I’ve read the docs quite a bit but there are specific quirks where I got stuck on, like when making climbable objects I could not set the CollisionShape3D that the base scene has when instancing it in my own scenes using code, I noticed even the demo doesn’t do this and instead adds a new “CollisionShape3D” renamed to “CollisionShape” to setup the collisions instead of usign the existing one. I also tried to recreate the node structure and all inspector attributes from scratch to make my own climbable as the docs say “however its possible to make existing static objects climbable by adding the XRToolsClimbable script to them” but I was not able to get it work even tho it was 1:1 with the Demo one. Making a wheel was a headacke too (at least for me it was :/), I had trouble because I did not realize phisics bodies cannot have a transform set and you must use a parent node to position it where you need it to be but that is probably a me problem as I htink this true in general in godot phisics bodies, tho a note in the docs would have been nice, also in general a dedicated page on how to make a wheel/hinge interactable object would have been nice to have. Also a few smaller quirks and things not working even in the demo project (even if using the addon dev build for the jam) like the virtual keyboard, rifle 2 point pickup, the quit button on wrist […]
It would be nice if quirks like this could be added and explained in the docs :D
Would appreciate if the search bar worked in the docs website lol Tho seeing how godot xr tools is getting discontinued in favour of the new system I guess this is not a problem.
Most of the physics objects/climbing things are better solved with the new GXDK in my opinion and Physics will always cause some headache. I remember the XRTools demo working well and having the wheel demo object also, which I have used in other projects, but that was some time ago.
Hope to see you in the next jam ;)
Yeah, I can’t wait for GXDK to be ready for use! There is a wheel in the demo and that’s what I used as loose reference initially, I did not think I needed those extra parent nodes for the physics objects tho and I put the transforms directly in them, that was a mistake XD I took quite a bit to realize that was the problem, skill issue I guess ahah.